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class in UnityEditor
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Abstract class that is used by systems to encapsulate Sprite data representation. Currently this is used by Sprite Editor Window.
|alignment||SpriteAlignment that represents the pivot value for the Sprite data.|
|border||Returns a Vector4 that represents the border of the Sprite data.|
|name||The name of the Sprite data.|
|pivot||Vector2 value representing the pivot for the Sprite data.|
|rect||Rect value that represents the position and size of the Sprite data.|
|spriteID||GUID to uniquely identify the SpriteRect data. This will be populated to Sprite.spriteID to identify the SpriteRect used to generate the Sprite.|
|GetSpriteIDFromSerializedProperty||Helper method to get SpriteRect.spriteID from a SerializedProperty.|
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