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struct in UnityEngine.Experimental.Rendering
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Values for the blend state.
|Default||Default values for the blend state.|
|alphaBlendOperation||Operation used for blending the alpha (A) channel.|
|colorBlendOperation||Operation used for blending the color (RGB) channel.|
|destinationAlphaBlendMode||Blend factor used for the alpha (A) channel of the destination.|
|destinationColorBlendMode||Blend factor used for the color (RGB) channel of the destination.|
|sourceAlphaBlendMode||Blend factor used for the alpha (A) channel of the source.|
|sourceColorBlendMode||Blend factor used for the color (RGB) channel of the source.|
|writeMask||Specifies which color components will get written into the target framebuffer.|
|RenderTargetBlendState||Creates a new blend state with the given values.|
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