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struct in UnityEditor.Experimental.AssetImporters
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Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.
|assetPath||Path where the Asset will be placed.|
|enablePostProcessor||When set to true, AssetPostprocessor hooks will be called during texture generation.|
|platformSettings||Platform settings for generating the texture.|
|qualifyForSpritePacking||Indicates if the Sprite generated can be used for atlas packing.|
|sourceTextureInformation||Texture format for the image data.|
|spriteImportData||Sprite Asset generation data.|
|spritePackingTag||Tag used for Sprite packing.|
|textureImporterSettings||Settings for generating texture.|
|TextureGenerationSettings||The Constructor initializes to most common value based on the TetureImporterType you pass in.|
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