Select your preferred scripting language. All code snippets will be displayed in this language.
enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseBit flags representing the resulting state of NavMeshQuery operations.
The main values are Success
, Failure
and InProgress
. A status will usually have only one of these main flags set. The secondary flags (details) are set when specific issues have been encountered during the operation. StatusDetailMask
is a bit mask that can be used to filter out these secondary flags.
Note: Issues highlighted by the presence of certain detail flags in certain situations might refer to internal structures outside the control of users, thus they will not always be able to mitigate them by taking the necessary actions in their code. Ways for handling these situations will be made available in the future.
Failure | The operation has failed. |
Success | The operation was successful. |
InProgress | The operation is in progress. |
StatusDetailMask | Bitmask that has 0 set for the Success, Failure and InProgress bits and 1 set for all the other flags. |
WrongMagic | Data in the NavMesh cannot be recognized and used. |
WrongVersion | Data in the NavMesh world has a wrong version. |
OutOfMemory | Operation ran out of memory. |
InvalidParam | A parameter did not contain valid information, useful for carring out the NavMesh query. |
BufferTooSmall | The node buffer of the query was too small to store all results. |
OutOfNodes | Query ran out of node stack space during a search. |
PartialResult | Query did not reach the end location, returning best guess. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thanks for helping to make the Unity documentation better!