Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Representation of RGBA colors in 32 bit format.
Each color component is a byte value with a range from 0 to 255.
Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.
|a||Alpha component of the color.|
|b||Blue component of the color.|
|g||Green component of the color.|
|r||Red component of the color.|
|Color32||Constructs a new Color32 with given r, g, b, a components.|
|ToString||Returns a nicely formatted string of this color.|
|Lerp||Linearly interpolates between colors a and b by t.|
|LerpUnclamped||Linearly interpolates between colors a and b by t.|
Did you find this page useful? Please give it a rating: