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class in UnityEditor.AnimatedValues
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Lerp from 0 - 1.
When value is 0 returns false, when value > 0.5 returns true. Animated using Mathf.Lerp.
|faded||Retuns the float value of the tween.|
|Fade||Returns a value between from and to depending on the current value of the bools animation.|
|GetValue||Type specific implementation of BaseAnimValue_1.GetValue.|
|isAnimating||Is the value currently animating.|
|speed||Speed of the tween.|
|target||Target to tween towards.|
|value||Current value of the animation.|
|valueChanged||Callback while the value is changing.|
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