Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
|unassigned||Represents an invalid network view ID.|
|isMine||True if instantiated by me.|
|owner||The NetworkPlayer who owns the NetworkView. Could be the server.|
|ToString||Returns a formatted string with details on this NetworkViewID.|
Did you find this page useful? Please give it a rating: