Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine.AI
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The instance is returned when adding NavMesh data.
A valid NavMesh data instance is available to the navigation system. This means you can calculate paths etc. using that instance. You also need the instance if you want to remove the NavMesh data at a later time.
See Also: Remove, NavMesh.AddNavMeshData, NavMesh.RemoveNavMeshData.
|owner||Get or set the owning Object.|
|valid||True if the NavMesh data is added to the navigation system - otherwise false (Read Only).|
|Remove||Removes this instance from the NavMesh system.|
Did you find this page useful? Please give it a rating: