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struct in UnityEngine.Experimental.Rendering
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Settings for ScriptableRenderContext.DrawRenderers.
DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).
See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.
|maxShaderPasses||The maxiumum number of passes that can be rendered in 1 DrawRenderers call.|
|flags||Other flags controlling object rendering.|
|rendererConfiguration||What kind of per-object data to setup during rendering.|
|sorting||How to sort objects during rendering.|
|DrawRendererSettings||Create a draw settings struct.|
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