struct in UnityEngine.Experimental.Rendering
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Settings for ScriptableRenderContext.DrawRenderers.
DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).
See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.
|maxShaderPasses||The maxiumum number of passes that can be rendered in 1 DrawRenderers call.|
|flags||Other flags controlling object rendering.|
|rendererConfiguration||What kind of per-object data to setup during rendering.|
|sorting||How to sort objects during rendering.|
|DrawRendererSettings||Create a draw settings struct.|
Did you find this page useful? Please give it a rating: