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Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (
See Also: ComputeBuffer, ComputeShader, Material.SetBuffer.
|Default||Default ComputeBuffer type (structured buffer).|
|Raw||Raw ComputeBuffer type (byte address buffer).|
|Append||Append-consume ComputeBuffer type.|
|Counter||ComputeBuffer with a counter.|
|IndirectArguments||ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.|
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