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class in UnityEditor.Compilation
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Compiles scripts outside the Assets folder into a managed assembly that can be used inside the Assets folder.
The AssemblyBuilder class compiles scripts that are outside the Assets folder into a managed assembly, with the same references and #define directives as scripts inside the Assets folder. This is useful for building assemblies of scripts you do not want placed in the Assets folder.
See AssemblyBuilder.Build for an example of how to use this class.
|additionalDefines||Additional #define directives passed to compilation of the assembly.|
|additionalReferences||Additional assembly references passed to compilation of the assembly.|
|assemblyPath||Output path of the assembly to build. (Read Only)|
|buildTarget||BuildTarget for the assembly build.|
|buildTargetGroup||BuildTargetGroup for the assembly build.|
|compilerOptions||Compiler options to use when building the assembly.|
|excludeReferences||References to exclude when compiling the assembly.|
|flags||Flags to control the assembly build.|
|scriptPaths||Array of script paths used as input for assembly build. (Read Only)|
|status||Current status of assembly build. (Read Only)|
|Build||Starts the build of the assembly.While building, the small progress icon in the lower right corner of Unity's main window will spin and EditorApplication.isCompiling will return true.|
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