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struct in UnityEditor.MemoryProfiler
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Information about a virtual machine that provided a memory snapshot.
|allocationGranularity||Allocation granularity in bytes used by the virtual machine allocator.|
|arrayBoundsOffsetInHeader||Offset in bytes inside the object header of an array object where the bounds of the array is stored.|
|arrayHeaderSize||Size in bytes of the header of an array object.|
|arraySizeOffsetInHeader||Offset in bytes inside the object header of an array object where the size of the array is stored.|
|heapFormatVersion||A version number that will change when the object layout inside the managed heap will change.|
|objectHeaderSize||Size in bytes of the header of each managed object.|
|pointerSize||Size in bytes of a pointer.|
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