Legacy Documentation: Version 2018.1 (Go to current version)
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PostPlaybackState

enumeration

Description

Specify what state to leave the GameObject in after the Timeline has finished playing.

Properties

ActiveSet the GameObject to active.
InactiveSet the GameObject to Inactive.
RevertRevert the GameObject to the state in was in before the Timeline was playing.
LeaveAsIsLeave the GameObject in the state it was when the Timeline was stopped.

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