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public var playerLimit: int;
public int playerLimit;


Maximum players limit.

    // Requests info from the master server and prints
    // the gameType of each host

function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " max spots: " + element.playerLimit); } }
no example available in C#

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