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public static var unityLogger: ILogger;
public static ILogger unityLogger;


Get default debug logger.

Logs message to the Unity Console using default logger.

See Also: ILogger, ILogHandler.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private static var logger: ILogger = Debug.unityLogger;
	private static var kTAG: String = "MyGameTag";
	function MyGameMethod() {
		logger.Log(kTAG, "Hello");
		Debug.unityLogger.Log(kTAG, "World");
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";

void MyGameMethod() { logger.Log(kTAG, "Hello");

Debug.unityLogger.Log(kTAG, "World"); } }

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