Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public method GetStyle(styleName: string): GUIStyle;
public GUIStyle GetStyle(string styleName);


Get a named GUIStyle.

    private var b : boolean;

function OnGUI() { b = GUILayout.Toggle(b, "A toggle button", GUI.skin.GetStyle("Button")); }
no example available in C#

Another example:

    // Simple custom editor that when any SimpleExampleScript
    // is detected in the inspector, it shows it as an IntSlider
    // and a GUILayouted bar.

@CustomEditor(SimpleExampleScript) class CustomEditorExample extends Editor {

function OnInspectorGUI() { // Get the place of the next available position in the script target.damage = EditorGUILayout.IntSlider("Damage:",target.damage,1,100); ProgressBar (target.damage / 100.0, "Damage");

target.armor = EditorGUILayout.IntSlider("Armor:",target.armor,1,100); ProgressBar (target.armor / 100.0, "Armor");


// Custom GUILayout progress bar. function ProgressBar (value : float, label : String) { var size : Vector2 = GUI.skin.GetStyle("ProgressBarText").CalcSize(GUIContent(label)); var rect : Rect = GUILayoutUtility.GetRect (size.x, Mathf.Max(size.y)); rect = Rect(rect.x + 4, rect.y, rect.width -8, rect.height); EditorGUI.ProgressBar (rect, value, label); EditorGUILayout.Space(); } }

And the script attached to this editor script:

    // SimpleExampleScript.js
    // This is not an editor script.

var armor : int = 75; var damage : int = 25;

Did you find this page useful? Please give it a rating: