Get a named float value.
function Start() { renderer.material.shader = Shader.Find("Specular"); print(renderer.material.GetFloat("_Shininess")); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { renderer.material.shader = Shader.Find("Specular"); print(renderer.material.GetFloat("_Shininess")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: renderer.material.shader = Shader.Find('Specular') print(renderer.material.GetFloat('_Shininess'))