Material.GetTextureScale
GetTextureScale(propertyName: string): Vector2;
Description

Gets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.
	print(renderer.material.GetTextureScale("_MainTex"));