Material.GetTextureOffset
GetTextureOffset(propertyName: string): Vector2;
Vector2 GetTextureOffset(string propertyName);
def GetTextureOffset(propertyName as string) as Vector2
Description

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.
	print(renderer.material.GetTextureOffset("_MainTex"));
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(renderer.material.GetTextureOffset("_MainTex"));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(renderer.material.GetTextureOffset('_MainTex'))