Material.GetTextureOffset
GetTextureOffset(propertyName: string): Vector2;
Description

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureOffset property, SetTextureOffset.
	print(renderer.material.GetTextureOffset("_MainTex"));