Material.SetFloat
SetFloat(propertyName: string, value: float): void;
SetFloat(nameID: int, value: float): void;
Description

Set a named float value.

See Also: GetFloat, Materials, ShaderLab documentation, Shader.PropertyToID.
	function Start () {
		// Use the Specular shader on the material
		renderer.material.shader = Shader.Find("Specular");
	}

function Update () { // Animate the Shininess value var shininess : float = Mathf.PingPong (Time.time, 1.0); renderer.material.SetFloat( "_Shininess", shininess ); }