With this tool you can create temporary placeholder sprite (2D) graphics. You can use these in your project during development and then replace them with the graphics you want to use.
Select Assets > Create > 2D > Sprite and then select the placeholder sprite you want to make (square, circle, capsule, isometric diamond, hexagon flat-top, hexagon pointed-top, 9-sliced).
新規の白い仮spriteが、現在開いているアセットフォルダーに作成されます。新しいスプライトは、デフォルトでその形状が名称になっていますが、最初にspriteを作成するときのオプションでリネームできます。何と命名するのがよいか判らない場合は、デフォルトのままにしてください。クリックすれば、後からでも変更することが可能です。
You can drag and drop your placeholder sprite into the Scene View or Hierarchy to start using it in your project.
To change your placeholder sprite, click on it in the Scene View and then edit via the Sprite Renderer Component in the Inspector.
Edit the Sprite field: You can click on the small circle to the right of the input field to bring up the Sprite Selector where you can browse and select from a menu of available 2D graphic assets.
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