Unityの物理システムでは、2Dで利用可能な最適化を利用するために2D物理を扱うことができます。Unityでは以下の物理2Dコンポーネントを使用できます:
トピック | 説明 |
---|---|
Rigidbody 2D | Rigidbody 2D がどのように機能するのかを学びます。 |
Collider 2D | Rigidbody 2D で使用できる Collider 2D コンポーネントの種類を理解します。 |
Physics Material 2D | 衝突する 2D 物理オブジェクト間の摩擦と跳ね返りを制御します。 |
2D Joints | 2D のゲームオブジェクトで使用できる 2D ジョイントの種類を理解します。 |
Constant Force 2D | Rigidbody 2D に一定の力を加えます。 |
Effectors 2D | ゲームオブジェクトのコライダーが接触しているときに物理の力を制御します。 |
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