このページでは、Unity のアプリ内課金 (IAP) システムで使用する Amazon アプリストアを設定するプロセスについて説明します。これには Unity IAP API との交信に必要なデジタルレコードと関係の構築、Amazon 開発者アカウントの設定、Unity IAP アプリケーションのテストとパブリッシュが含まれます。
他のプラットフォームと同様に、Amazon ストアでは仮想アイテムや管理対象のアイテムの購入が可能です。これらのデジタルプロダクトは、文字列識別子とタイプ使って識別され、有効な期間や、subscription (サブスクリプション可能)、consumable (再購入可能)、non-consumable (1度だけ購入可能) の種類が決定されます。
There are cross-store installation issues with publishing to multiple Android IAP stores (for example, Amazon and Google) simultaneously and shared Android bundle identifiers. For more information, refer to Cross-store installation issues with Android in-app purchase stores.
Android デバイスの場合は、Amazon Appstore をダウンロードしてインストールします。
For FireOS devices, the Amazon Appstore should come pre-installed.
Note: Although you can freely target FireOS devices, FireOS is not a Unity-supported platform.
After you have installed the Amazon Appstore, install the Amazon App Tester.
|[11:07:01] user@laptop:/Applications | $ adb devices
List of devices attached
00DA0807526300W5 device
Unity IAP を使用するための設定は数ステップで終了します。
Import the Unity IAP plug-in. For more information, refer to Setting up Unity IAP (Unity 5.3 or later).
IAP の対象となるストアを設定します。Android アプリケーションはあらかじめ設定しておきます。Window > Unity IAP > Android > Target Amazon の順に移動して対象となるストアを設定します。このようにして、Google、Amazon、他の Android ストアを切り替えます。
他の方法としては、API を呼び出します。
UnityPurchasingEditor.TargetAndroidStore(AndroidStore.AmazonAppStore)
You do not have to download Amazon’s native IAP plug-in when preparing to use the Amazon stores, because all of the functionality that it provides is already included in Unity’s IAP service.
アプリを追加 - Amazon Developer Portal のページから Add a New App を選択します。
カタログの設定 - 事前に用意したプロダクトの説明を使用して、Amazon Developer Portal で Amazon のカタログにアイテムを加えます。アプリのページから In-App Items を見つけます。Add a Consumable, Add an Entitlement, Add a Subscription いずれかのボタンでカタログを設定します。
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