プラグインを使用して、Unity の外部で作成されたコードを C# スクリプトから呼び出すことができます。ユニバーサル Windows プラットフォーム (UWP) 用のプラグインモデルは、Unity がサポートする他のプラットフォームと類似しています。Unity におけるプラグインに関する詳細は、プラグイン を参照してください。
トピック | 説明 |
---|---|
マネージ UWP プラグインの使用 | マネージプラグインの使用方法です。 |
ネイティブ UWP プラグインの呼び出しと実装 | ネイティブプラグインの呼び出しと実装の方法です。 |
ネイティブ UWP プラグインの作成 | ネイティブプラグインの作成方法です。 |
P/Invoke の使用 | P/invoke の使用に際する規則と制限の説明です。 |
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