OffMesh Links are used to create paths crossing outside the walkable navigation mesh surface. For example, jumping over a ditch or a fence, or opening a door before walking through it, can be all described as OffMesh links.
We’re going to add an OffMesh link component to describe a jump from the upper platform to the ground.
Now you have a functioning OffMesh Link set up! If the path via the OffMesh link is shorter than via the NavMesh, the OffMesh link is used.
You can use any game object in the scene to hold the OffMesh link component, for example a fence prefab could contain the OffMesh link component. Similarly you can use any game object with a Transform as the start and end marker.
The NavMesh bake process can detect and create common jump-across and drop-down links automatically. Take a look at the Building OffMesh Links Automatically for more details.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.