FullScreenPassRendererFeature
Fields
injectionPoint
passIndex
passMaterial
requirements
Methods
AddRenderPasses
Create
Dispose
FullScreenPassRendererFeature.InjectionPoint
FullScreenPassRendererFeatureEditor
Properties
showAdditionalProperties
Methods
OnInspectorGUI
Unity.Rendering.Universal
ShaderUtils
UnityEditor
BaseShaderGUI
Fields
m_FirstTimeApply
Properties
alphaClipProp
alphaCutoffProp
baseColorProp
baseMapProp
blendModeProp
castShadowsProp
cullingProp
emissionColorProp
emissionMapProp
materialEditor
materialFilter
preserveSpecProp
queueControlProp
queueOffsetProp
receiveShadowsProp
surfaceTypeProp
ztestProp
zwriteProp
Methods
AssignNewShaderToMaterial
DoPopup
DrawAdvancedOptions
DrawBaseProperties
DrawEmissionProperties
DrawNormalArea
DrawQueueOffsetField
DrawSurfaceInputs
DrawSurfaceOptions
DrawTileOffset
FillAdditionalFoldouts
FindProperties
FindProperty
OnGUI
OnOpenGUI
SetMaterialKeywords
SetupMaterialBlendMode
ShaderPropertiesGUI
TextureColorProps
TwoFloatSingleLine
BaseShaderGUI.BlendMode
BaseShaderGUI.Expandable
BaseShaderGUI.QueueControl
BaseShaderGUI.RenderFace
BaseShaderGUI.SmoothnessSource
BaseShaderGUI.Styles
Fields
AdvancedLabel
SurfaceInputs
SurfaceOptions
alphaClipText
alphaClipThresholdText
baseMap
blendModeNames
blendingMode
bumpScaleNotSupported
castShadowText
cullingText
documentationIcon
emissionMap
fixNormalNow
normalMapText
preserveSpecularText
queueControl
queueControlNames
queueSlider
receiveShadowText
renderFaceNames
surfaceType
surfaceTypeNames
ztestNames
ztestText
ztestValues
zwriteNames
zwriteText
BaseShaderGUI.SurfaceType
LightExplorer
Methods
GetReflectionProbeColumns
UnityEditor.Rendering.Universal
AutodeskInteractiveUpgrader
Constructors
AutodeskInteractiveUpgrader
Methods
Convert
ConverterContainerId
ConverterFilter
ConverterId
Converters
Methods
RunInBatchMode
DecalMeshDepthBiasType
ParticleUpgrader
Constructors
ParticleUpgrader
Methods
UpdateStandardSurface
UpdateSurfaceBlendModes
UpdateUnlit
PostProcessDataEditor
Methods
OnInspectorGUI
ReflectionSource
ScriptableRendererDataEditor
Methods
OnInspectorGUI
ScriptableRendererFeatureEditor
Methods
OnInspectorGUI
SmoothnessSource
SpecularSource
StandardUpgrader
Constructors
StandardUpgrader
Methods
UpdateStandardMaterialKeywords
UpdateStandardSpecularMaterialKeywords
SupportedUpgradeParams
Fields
diffuseAlpha
diffuseAlphaCutout
diffuseCubemap
diffuseCubemapAlpha
diffuseOpaque
specularAlpha
specularAlphaCutout
specularCubemap
specularCubemapAlpha
specularOpaque
TerrainUpgrader
Constructors
TerrainUpgrader
UniversalAdditionLightDataEditor
Methods
OnInspectorGUI
UniversalRenderPipelineAssetEditor
Methods
OnInspectorGUI
UniversalRendererDataEditor
Methods
OnInspectorGUI
UpgradeBlendMode
UpgradeParams
Properties
alphaClip
blendMode
smoothnessSource
specularSource
surfaceType
UpgradeSurfaceType
UnityEditor.Rendering.Universal.Internal
ResourceGuid
Fields
rendererTemplate
UnityEditor.Rendering.Universal.ShaderGUI
BakedLitGUI
Methods
Inputs
BakedLitGUI.BakedLitProperties
Constructors
BakedLitProperties
Fields
bumpMapProp
LitGUI
Methods
DoClearCoat
DoMetallicSpecularArea
DoSmoothness
GetSmoothnessMapChannel
Inputs
SetMaterialKeywords
LitGUI.LitProperties
Constructors
LitProperties
Fields
bumpMapProp
bumpScaleProp
clearCoat
clearCoatMap
clearCoatMask
clearCoatSmoothness
highlights
metallic
metallicGlossMap
occlusionMap
occlusionStrength
parallaxMapProp
parallaxScaleProp
reflections
smoothness
smoothnessMapChannel
specColor
specGlossMap
workflowMode
LitGUI.SmoothnessMapChannel
LitGUI.Styles
Fields
clearCoatMaskText
clearCoatSmoothnessText
clearCoatText
heightMapText
highlightsText
metallicMapText
metallicSmoothnessChannelNames
occlusionText
reflectionsText
smoothnessMapChannelText
smoothnessText
specularMapText
specularSmoothnessChannelNames
workflowModeText
LitGUI.WorkflowMode
ParticleGUI
Methods
DoVertexStreamsArea
FadingOptions
SetMaterialKeywords
SetupMaterialWithColorMode
ParticleGUI.ColorMode
ParticleGUI.ParticleProperties
Constructors
ParticleProperties
Fields
cameraFadingEnabled
cameraFarFadeDistance
cameraNearFadeDistance
colorMode
distortionBlend
distortionEnabled
distortionStrength
flipbookMode
softParticlesEnabled
softParticlesFarFadeDistance
softParticlesNearFadeDistance
ParticleGUI.Styles
Fields
VertexStreams
cameraFadingDistanceText
cameraFadingEnabled
cameraFarFadeDistanceText
cameraNearFadeDistanceText
colorMode
distortionBlend
distortionEnabled
distortionStrength
flipbookMode
softParticlesEnabled
softParticlesFadeText
softParticlesFarFadeDistanceText
softParticlesNearFadeDistanceText
streamAnimBlendText
streamAnimFrameText
streamApplyToAllSystemsText
streamColorInstancedText
streamColorText
streamNormalText
streamPositionText
streamTangentText
streamUV2Text
streamUVText
undoApplyCustomVertexStreams
vertexStreamIcon
SimpleLitGUI
Methods
Advanced
DoSpecularArea
Inputs
SetMaterialKeywords
SimpleLitGUI.SimpleLitProperties
Constructors
SimpleLitProperties
Fields
bumpMapProp
smoothness
smoothnessMapChannel
specColor
specGlossMap
specHighlights
SimpleLitGUI.SmoothnessMapChannel
SimpleLitGUI.SpecularSource
SimpleLitGUI.Styles
Fields
specularMapText
UnityEditor.Rendering.Universal.ShaderGraph
MaterialType
WorkflowMode
UnityEngine.Experimental.Rendering.Universal
PixelPerfectCamera
Properties
assetsPPU
cropFrame
gridSnapping
orthographicSize
pixelRatio
refResolutionX
refResolutionY
requiresUpscalePass
Methods
CorrectCinemachineOrthoSize
OnAfterDeserialize
OnBeforeSerialize
RoundToPixel
PixelPerfectCamera.CropFrame
PixelPerfectCamera.GridSnapping
PixelPerfectCamera.PixelPerfectFilterMode
RenderObjects
Fields
settings
Methods
AddRenderPasses
Create
RenderObjects.CustomCameraSettings
Fields
cameraFieldOfView
offset
overrideCamera
restoreCamera
RenderObjects.FilterSettings
Constructors
FilterSettings
Fields
LayerMask
PassNames
RenderQueueType
RenderObjects.RenderObjectsSettings
Fields
Event
cameraSettings
depthCompareFunction
enableWrite
filterSettings
overrideDepthState
overrideMaterial
overrideMaterialPassIndex
overrideMode
overrideShader
overrideShaderPassIndex
passTag
stencilSettings
RenderObjects.RenderObjectsSettings.OverrideMaterialMode
RenderObjectsPass
Constructors
RenderObjectsPass
Properties
overrideMaterial
overrideMaterialPassIndex
overrideShader
overrideShaderPassIndex
Methods
Execute
RecordRenderGraph
SetDepthState
SetStencilState
RenderQueueType
UnityEngine.Rendering
RenderGraphGraphicsAutomatedTests
Properties
enabled
UnityEngine.Rendering.Universal
AntialiasingMode
AntialiasingQuality
Bloom
Fields
clamp
dirtIntensity
dirtTexture
downscale
highQualityFiltering
intensity
maxIterations
scatter
threshold
tint
Methods
IsActive
BloomDownscaleMode
CameraData
Fields
allowHDROutput
antialiasing
antialiasingQuality
backgroundColor
baseCamera
camera
cameraTargetDescriptor
cameraType
captureActions
clearDepth
defaultOpaqueSortFlags
isDefaultViewport
isDitheringEnabled
isHdrEnabled
isStopNaNEnabled
maxShadowDistance
postProcessEnabled
postProcessingRequiresDepthTexture
renderScale
renderType
renderer
requiresDepthTexture
requiresOpaqueTexture
resolveFinalTarget
targetTexture
volumeLayerMask
volumeTrigger
worldSpaceCameraPos
xrRendering
Properties
hdrDisplayColorGamut
hdrDisplayInformation
isHDROutputActive
isPreviewCamera
isSceneViewCamera
rendersOverlayUI
xr
Methods
GetGPUProjectionMatrix
GetGPUProjectionMatrixNoJitter
GetProjectionMatrix
GetViewMatrix
IsCameraProjectionMatrixFlipped
IsHandleYFlipped
IsRenderTargetProjectionMatrixFlipped
CameraExtensions
Methods
DestroyVolumeStack
GetUniversalAdditionalCameraData
GetVolumeFrameworkUpdateMode
SetVolumeFrameworkUpdateMode
UpdateVolumeStack
CameraOverrideOption
CameraRenderType
ChannelMixer
Fields
blueOutBlueIn
blueOutGreenIn
blueOutRedIn
greenOutBlueIn
greenOutGreenIn
greenOutRedIn
redOutBlueIn
redOutGreenIn
redOutRedIn
Methods
IsActive
ChromaticAberration
Fields
intensity
Methods
IsActive
CinemachineUniversalPixelPerfect
ColorAdjustments
Fields
colorFilter
contrast
hueShift
postExposure
saturation
Methods
IsActive
ColorCurves
Fields
blue
green
hueVsHue
hueVsSat
lumVsSat
master
red
satVsSat
Methods
IsActive
ColorGradingMode
ColorLookup
Fields
contribution
texture
Methods
IsActive
ValidateLUT
ComponentUtility
Methods
IsUniversalCamera
IsUniversalLight
CompositeShadowCaster2D
Methods
OnDisable
OnEnable
CopyDepthMode
DebugDisplaySettingsLighting
Properties
AreAnySettingsActive
IsLightingActive
IsPostProcessingAllowed
hdrDebugMode
lightingDebugMode
lightingFeatureFlags
DebugDisplaySettingsMaterial
Properties
AreAnySettingsActive
IsLightingActive
IsPostProcessingAllowed
albedoCompareColor
albedoHueTolerance
albedoMaxLuminance
albedoMinLuminance
albedoSaturationTolerance
albedoValidationPreset
materialDebugMode
materialValidationMode
metallicMaxValue
metallicMinValue
vertexAttributeDebugMode
DebugDisplaySettingsMaterial.AlbedoDebugValidationPreset
DebugDisplaySettingsRendering
Properties
AreAnySettingsActive
IsLightingActive
IsPostProcessingAllowed
enableHDR
enableMsaa
fullScreenDebugMode
fullScreenDebugModeOutputSizeScreenPercent
maxOverdrawCount
overdrawMode
postProcessingDebugMode
taaDebugMode
validationChannels
validationMode
validationRangeMax
validationRangeMin
wireframeMode
Methods
TryGetScreenClearColor
DebugDisplaySettingsRendering.TaaDebugMode
DebugFullScreenMode
DebugLightingFeatureFlags
DebugLightingMode
DebugMaterialMode
DebugMaterialValidationMode
DebugMipInfoMode
DebugOverdrawMode
DebugPostProcessingMode
DebugSceneOverrideMode
DebugValidationMode
DebugVertexAttributeMode
DebugWireframeMode
DecalProjector
Properties
drawDistance
endAngleFade
fadeFactor
fadeScale
material
pivot
renderingLayerMask
scaleMode
size
startAngleFade
uvBias
uvScale
Methods
IsValid
DecalScaleMode
DepthOfField
Fields
aperture
bladeCount
bladeCurvature
bladeRotation
focalLength
focusDistance
gaussianEnd
gaussianMaxRadius
gaussianStart
highQualitySampling
mode
Methods
IsActive
DepthOfFieldMode
DepthOfFieldModeParameter
Constructors
DepthOfFieldModeParameter
DepthPrimingMode
DisallowMultipleRendererFeature
Constructors
DisallowMultipleRendererFeature
Properties
customTitle
Downsampling
DownscaleParameter
Constructors
DownscaleParameter
DrawSkyboxPass
Constructors
DrawSkyboxPass
Methods
Execute
FilmGrain
Fields
intensity
response
texture
type
Methods
IsActive
FilmGrainLookup
FilmGrainLookupParameter
Constructors
FilmGrainLookupParameter
FrameResources
Methods
GetTexture
SetTexture
HDRACESPreset
HDRACESPresetParameter
Constructors
HDRACESPresetParameter
HDRColorBufferPrecision
HDRDebugMode
IntermediateTextureMode
LODCrossFadeDitheringType
LensDistortion
Fields
center
intensity
scale
xMultiplier
yMultiplier
Methods
IsActive
LiftGammaGain
Fields
gain
gamma
lift
Methods
IsActive
Light2D
Properties
blendStyleIndex
color
falloffIntensity
intensity
lightCookieSprite
lightOrder
lightType
normalMapDistance
normalMapQuality
overlapOperation
pointLightInnerAngle
pointLightInnerRadius
pointLightOuterAngle
pointLightOuterRadius
renderVolumetricShadows
shadowIntensity
shadowSoftness
shadowSoftnessFalloffIntensity
shadowVolumeIntensity
shadowsEnabled
shapeLightFalloffSize
shapeLightParametricAngleOffset
shapeLightParametricRadius
shapeLightParametricSides
shapePath
volumeIntensity
volumetricEnabled
volumetricShadowsEnabled
Methods
OnAfterDeserialize
OnBeforeSerialize
SetShapePath
Light2D.DeprecatedLightType
Light2D.LightType
Light2D.NormalMapQuality
Light2D.OverlapOperation
Light2DBlendStyle
Fields
name
LightCookieFormat
LightCookieResolution
LightData
Fields
additionalLightsCount
mainLightIndex
maxPerObjectAdditionalLightsCount
reflectionProbeBlending
reflectionProbeBoxProjection
shadeAdditionalLightsPerVertex
supportsAdditionalLights
supportsLightLayers
supportsMixedLighting
visibleLights
LightExtensions
Methods
GetUniversalAdditionalLightData
LightLayerEnum
LightProbeSystem
LightRenderingMode
MixedLightingSetup
MotionBlur
Fields
clamp
intensity
mode
quality
Methods
IsActive
MotionBlurMode
MotionBlurModeParameter
Constructors
MotionBlurModeParameter
MotionBlurQuality
MotionBlurQualityParameter
Constructors
MotionBlurQualityParameter
MsaaQuality
NeutralRangeReductionMode
NeutralRangeReductionModeParameter
Constructors
NeutralRangeReductionModeParameter
PaniniProjection
Fields
cropToFit
distance
Methods
IsActive
PixelValidationChannels
PostProcessData
Fields
shaders
textures
PostProcessData.ShaderResources
Fields
LensFlareDataDrivenPS
LensFlareScreenSpacePS
bloomPS
bokehDepthOfFieldPS
cameraMotionBlurPS
easuPS
finalPostPassPS
gaussianDepthOfFieldPS
lutBuilderHdrPS
lutBuilderLdrPS
paniniProjectionPS
scalingSetupPS
stopNanPS
subpixelMorphologicalAntialiasingPS
temporalAntialiasingPS
uberPostPS
PostProcessData.TextureResources
Fields
blueNoise16LTex
filmGrainTex
smaaAreaTex
smaaSearchTex
PostProcessUtils
Methods
ConfigureDithering
ConfigureFilmGrain
PostProcessingData
Fields
gradingMode
lutSize
supportDataDrivenLensFlare
supportScreenSpaceLensFlare
useFastSRGBLinearConversion
PreTile
Fields
planeBottom
planeLeft
planeRight
planeTop
PunctualLightData
Fields
attenuation
color
flags
layerMask
occlusionProbeInfo
radius
spotDirection
wsPos
RenderPassEvent
Renderer2DData
Properties
hdrEmulationScale
lightBlendStyles
Methods
Create
OnEnable
RendererType
RenderingData
Fields
cameraData
cullResults
lightData
perObjectData
postProcessingData
postProcessingEnabled
shadowData
supportsDynamicBatching
RenderingMode
RenderingUtils
Methods
CreateDrawingSettings
ReAllocateIfNeeded
SetViewAndProjectionMatrices
SupportsGraphicsFormat
SupportsRenderTextureFormat
SampleCount
ScreenSpaceLensFlare
Constructors
ScreenSpaceLensFlare
Fields
bloomMip
chromaticAbberationIntensity
firstFlareIntensity
intensity
resolution
sampleDimmer
samples
scale
secondaryFlareIntensity
startingPosition
streaksIntensity
streaksLength
streaksOrientation
streaksThreshold
tintColor
vignetteEffect
warpedFlareIntensity
warpedFlareScale
Methods
IsActive
IsStreaksActive
ScreenSpaceLensFlareResolution
ScreenSpaceLensFlareResolutionParameter
Constructors
ScreenSpaceLensFlareResolutionParameter
ScriptableRenderPass
Constructors
ScriptableRenderPass
Fields
k_CameraTarget
Properties
clearColor
clearFlag
colorAttachmentHandle
colorAttachmentHandles
colorStoreActions
depthAttachmentHandle
depthStoreAction
input
profilingSampler
renderPassEvent
Methods
Blit
Configure
ConfigureClear
ConfigureColorStoreAction
ConfigureColorStoreActions
ConfigureDepthStoreAction
ConfigureInput
ConfigureTarget
CreateDrawingSettings
Execute
OnCameraCleanup
OnCameraSetup
OnFinishCameraStackRendering
RecordRenderGraph
ResetTarget
Operators
operator <
operator >
ScriptableRenderPassInput
ScriptableRenderer
Constructors
ScriptableRenderer
Fields
k_CameraTarget
Properties
activeRenderPassQueue
cameraColorTargetHandle
cameraDepthTargetHandle
profilingExecute
rendererFeatures
supportedRenderingFeatures
unsupportedGraphicsDeviceTypes
Methods
ConfigureCameraTarget
Dispose
EnqueuePass
Execute
FinishRendering
GetCameraClearFlag
SetCameraMatrices
Setup
SetupCullingParameters
SetupLights
SetupRenderPasses
SupportedCameraStackingTypes
SupportsCameraStackingType
ScriptableRenderer.RenderingFeatures
Properties
msaa
ScriptableRendererData
Fields
debugShaders
probeVolumeResources
Properties
rendererFeatures
useNativeRenderPass
Methods
Create
OnEnable
OnValidate
SetDirty
ScriptableRendererData.DebugShaderResources
Fields
debugReplacementPS
hdrDebugViewPS
probeVolumeSamplingDebugComputeShader
ScriptableRendererData.ProbeVolumeResources
Fields
probeSamplingDebugMesh
probeSamplingDebugTexture
probeVolumeDebugShader
probeVolumeFragmentationDebugShader
probeVolumeOffsetDebugShader
probeVolumeSamplingDebugShader
ScriptableRendererFeature
Properties
isActive
Methods
AddRenderPasses
Create
Dispose
OnCameraPreCull
SetActive
SetupRenderPasses
ShEvalMode
ShaderInput
ShaderInput.LightData
Fields
attenuation
color
layerMask
occlusionProbeChannels
position
spotDirection
ShaderKeywordStrings
Fields
AdditionalLightShadows
AdditionalLightsPixel
AdditionalLightsVertex
BillboardFaceCameraPos
BlitSingleSlice
BloomHQ
BloomHQDirt
BloomLQ
BloomLQDirt
CastingPunctualLightShadow
ChromaticAberration
DBufferMRT1
DBufferMRT2
DBufferMRT3
DEBUG_DISPLAY
DIRLIGHTMAP_COMBINED
DOWNSAMPLING_SIZE_16
DOWNSAMPLING_SIZE_2
DOWNSAMPLING_SIZE_4
DOWNSAMPLING_SIZE_8
DYNAMICLIGHTMAP_ON
DecalLayers
DecalNormalBlendHigh
DecalNormalBlendLow
DecalNormalBlendMedium
DepthMsaa2
DepthMsaa4
DepthMsaa8
DepthNoMsaa
DisableTexture2DXArray
Distortion
Dithering
EDITOR_VISUALIZATION
EVALUATE_SH_MIXED
EVALUATE_SH_VERTEX
EasuRcasAndHDRInput
FilmGrain
FoveatedRenderingNonUniformRaster
Fxaa
Gamma20
Gamma20AndHDRInput
HDRGrading
HighQualitySampling
LIGHTMAP_ON
LOD_FADE_CROSSFADE
LightCookies
LightLayers
LightmapShadowMixing
LinearToSRGBConversion
MainLightShadowCascades
MainLightShadowScreen
MainLightShadows
MixedLightingSubtractive
PaniniGeneric
PaniniUnitDistance
PointSampling
ProbeVolumeL1
ProbeVolumeL2
Rcas
ReflectionProbeBlending
ReflectionProbeBoxProjection
RenderPassEnabled
SCREEN_COORD_OVERRIDE
ScreenSpaceOcclusion
ShadowsShadowMask
SmaaHigh
SmaaLow
SmaaMedium
SoftShadows
SoftShadowsHigh
SoftShadowsLow
SoftShadowsMedium
TonemapACES
TonemapNeutral
USE_UNITY_CROSSFADE
UseRGBM
WriteRenderingLayers
XROcclusionMeshCombined
_ALPHAMODULATE_ON
_ALPHAPREMULTIPLY_ON
_ALPHATEST_ON
_CLEARCOAT
_CLEARCOATMAP
_DEFERRED_FIRST_LIGHT
_DEFERRED_MAIN_LIGHT
_DEFERRED_MIXED_LIGHTING
_DEFERRED_STENCIL
_DETAIL_MULX2
_DETAIL_SCALED
_DIRECTIONAL
_EMISSION
_GBUFFER_NORMALS_OCT
_NORMALMAP
_POINT
_RECEIVE_SHADOWS_OFF
_SPOT
_SURFACE_TYPE_TRANSPARENT
ShaderPathID
ShaderUtils
Methods
GetEnumFromPath
GetShaderGUID
GetShaderPath
IsLWShader
ShadowCaster2D
Properties
alphaCutoff
boundingSphere
castingOption
castsShadows
mesh
selfShadows
shapePath
trimEdge
Methods
OnAfterDeserialize
OnBeforeSerialize
OnDisable
OnEnable
Update
ShadowCaster2D.ShadowCastingOptions
ShadowCasterGroup2D
Methods
GetShadowCasters
GetShadowGroup
RegisterShadowCaster2D
UnregisterShadowCaster2D
ShadowData
Fields
additionalLightsShadowmapHeight
additionalLightsShadowmapWidth
bias
mainLightShadowCascadeBorder
mainLightShadowCascadesCount
mainLightShadowCascadesSplit
mainLightShadowmapHeight
mainLightShadowmapWidth
resolution
shadowmapDepthBufferBits
supportsAdditionalLightShadows
supportsMainLightShadows
supportsSoftShadows
ShadowQuality
ShadowResolution
ShadowShape2D
Methods
GetFlip
SetDefaultTrim
SetFlip
SetShape
ShadowShape2D.OutlineTopology
ShadowShape2D.WindingOrder
ShadowShape2DProvider
Methods
Disabled
Enabled
IsShapeSource
OnBeforeRender
OnPersistantDataCreated
Priority
ProviderName
ShadowSliceData
Fields
offsetX
offsetY
projectionMatrix
resolution
shadowTransform
splitData
viewMatrix
Methods
Clear
ShadowUtils
Methods
AllocShadowRT
ApplySliceTransform
ExtractDirectionalLightMatrix
ExtractPointLightMatrix
ExtractSpotLightMatrix
GetMaxTileResolutionInAtlas
GetShadowBias
RenderShadowSlice
SetupShadowCasterConstantBuffer
ShadowRTNeedsReAlloc
ShadowRTReAllocateIfNeeded
ShadowsMidtonesHighlights
Fields
highlights
highlightsEnd
highlightsStart
midtones
shadows
shadowsEnd
shadowsStart
Methods
IsActive
SoftShadowQuality
SplitToning
Fields
balance
highlights
shadows
Methods
IsActive
StencilStateData
Fields
failOperation
overrideStencilState
passOperation
stencilCompareFunction
stencilReference
zFailOperation
StoreActionsOptimization
TileData
Fields
listBitMask
relLightOffset
tileID
unused
Tonemapping
Fields
acesPreset
detectBrightnessLimits
detectPaperWhite
hueShiftAmount
maxNits
minNits
mode
neutralHDRRangeReductionMode
paperWhite
Methods
IsActive
TonemappingMode
TonemappingModeParameter
Constructors
TonemappingModeParameter
UniversalAdditionalCameraData
Properties
allowHDROutput
allowXRRendering
antialiasing
antialiasingQuality
cameraStack
clearDepth
dithering
renderPostProcessing
renderShadows
renderType
requiresColorOption
requiresColorTexture
requiresDepthOption
requiresDepthTexture
requiresVolumeFrameworkUpdate
resetHistory
screenCoordScaleBias
screenSizeOverride
scriptableRenderer
stopNaN
useScreenCoordOverride
version
volumeLayerMask
volumeStack
volumeTrigger
Methods
OnAfterDeserialize
OnBeforeSerialize
OnDestroy
OnDrawGizmos
OnValidate
SetRenderer
UniversalAdditionalLightData
Fields
AdditionalLightsShadowDefaultCustomResolution
AdditionalLightsShadowDefaultResolutionTier
AdditionalLightsShadowMinimumResolution
AdditionalLightsShadowResolutionTierCustom
AdditionalLightsShadowResolutionTierHigh
AdditionalLightsShadowResolutionTierLow
AdditionalLightsShadowResolutionTierMedium
Properties
additionalLightsShadowResolutionTier
customShadowLayers
lightCookieOffset
lightCookieSize
renderingLayers
shadowRenderingLayers
softShadowQuality
usePipelineSettings
Methods
OnAfterDeserialize
OnBeforeSerialize
UniversalRenderPipeline
Constructors
UniversalRenderPipeline
Fields
k_ShaderTagName
Properties
asset
defaultSettings
maxNumIterationsEnclosingSphere
maxPerObjectLights
maxRenderScale
maxShadowBias
maxVisibleAdditionalLights
minRenderScale
Methods
Dispose
GetLightAttenuationAndSpotDirection
InitializeLightConstants_Common
IsGameCamera
IsRenderRequestSupported
ProcessRenderRequests
Render
ToString
UniversalRenderPipeline.SingleCameraRequest
Fields
destination
face
mipLevel
slice
UniversalRenderPipelineAsset
Fields
AdditionalLightsDefaultShadowResolutionTierHigh
AdditionalLightsDefaultShadowResolutionTierLow
AdditionalLightsDefaultShadowResolutionTierMedium
editorResourcesGUID
k_MaxLutSize
k_MinLutSize
packagePath
Properties
additionalLightsRenderingMode
additionalLightsShadowResolutionTierHigh
additionalLightsShadowResolutionTierLow
additionalLightsShadowResolutionTierMedium
additionalLightsShadowmapResolution
autodeskInteractiveMaskedShader
autodeskInteractiveShader
autodeskInteractiveTransparentShader
cascade2Split
cascade3Split
cascade4Split
cascadeBorder
colorGradingLutSize
colorGradingMode
conservativeEnclosingSphere
decalMaterial
default2DMaskMaterial
default2DMaterial
defaultLineMaterial
defaultMaterial
defaultParticleMaterial
defaultShader
defaultSpeedTree7Shader
defaultSpeedTree8Shader
defaultTerrainMaterial
defaultUIETC1SupportedMaterial
defaultUIMaterial
defaultUIOverdrawMaterial
enableLODCrossFade
enableRenderGraph
fsrOverrideSharpness
fsrSharpness
hdrColorBufferPrecision
lightProbeSystem
lodCrossFadeDitheringType
mainLightRenderingMode
mainLightShadowmapResolution
maxAdditionalLightsCount
msaaSampleCount
numIterationsEnclosingSphere
opaqueDownsampling
prefixedRenderingLayerMaskNames
probeVolumeMemoryBudget
probeVolumeSHBands
reflectionProbeBlending
reflectionProbeBoxProjection
renderPipelineShaderTag
renderScale
renderingLayerMaskNames
scriptableRenderer
shEvalMode
shadowCascadeCount
shadowDepthBias
shadowDistance
shadowNormalBias
storeActionsOptimization
supportDataDrivenLensFlare
supportProbeVolumeStreaming
supportScreenSpaceLensFlare
supportsAdditionalLightShadows
supportsCameraDepthTexture
supportsCameraOpaqueTexture
supportsDynamicBatching
supportsHDR
supportsLightCookies
supportsMainLightShadows
supportsMixedLighting
supportsSoftShadows
supportsTerrainHoles
terrainDetailGrassBillboardShader
terrainDetailGrassShader
terrainDetailLitShader
textures
upscalingFilter
useAdaptivePerformance
useFastSRGBLinearConversion
useRenderingLayers
useSRPBatcher
volumeFrameworkUpdateMode
Methods
Create
CreatePipeline
EnsureGlobalSettings
GetRenderer
LoadBuiltinRendererData
OnAfterDeserialize
OnBeforeSerialize
OnDisable
OnValidate
UniversalRenderPipelineAsset.TextureResources
Fields
bayerMatrixTex
blueNoise64LTex
Methods
NeedsReload
UniversalRenderPipelineDebugDisplaySettings
Constructors
UniversalRenderPipelineDebugDisplaySettings
Properties
IsPostProcessingAllowed
lightingSettings
materialSettings
renderingSettings
volumeSettings
Methods
Reset
UniversalRenderPipelineEditorResources
Fields
materials
shaders
UniversalRenderPipelineEditorResources.MaterialResources
Fields
decal
lit
particleLit
terrainLit
UniversalRenderPipelineEditorResources.ShaderResources
Fields
autodeskInteractiveMaskedPS
autodeskInteractivePS
autodeskInteractiveTransparentPS
defaultSpeedTree7PS
defaultSpeedTree8PS
terrainDetailGrassBillboardPS
terrainDetailGrassPS
terrainDetailLitPS
UniversalRenderPipelineVolumeDebugSettings
Properties
selectedCameraLayerMask
selectedCameraPosition
selectedCameraVolumeStack
targetRenderPipeline
UniversalRenderer
Constructors
UniversalRenderer
Properties
activeColorTexture
activeDepthTexture
depthPrimingMode
isActiveTargetBackBuffer
Methods
CreateRenderGraphTexture
Dispose
FinishRendering
Setup
SetupCullingParameters
SetupLights
SupportedCameraStackingTypes
UniversalRendererData
Fields
postProcessData
shaders
xrSystemData
Properties
accurateGbufferNormals
copyDepthMode
defaultStencilState
depthPrimingMode
intermediateTextureMode
opaqueLayerMask
renderingMode
shadowTransparentReceive
transparentLayerMask
Methods
Create
OnEnable
UniversalRendererData.ShaderResources
Fields
blitPS
cameraMotionVector
copyDepthPS
dataDrivenLensFlare
fallbackErrorPS
fallbackLoadingPS
objectMotionVector
samplingPS
screenSpaceLensFlare
stencilDeferredPS
UniversalResource
UpscalingFilterSelection
Vignette
Fields
center
color
intensity
rounded
smoothness
Methods
IsActive
VolumeFrameworkUpdateMode
WhiteBalance
Fields
temperature
tint
Methods
IsActive
XROcclusionMeshPass
Constructors
XROcclusionMeshPass
Methods
Execute
XRSystemData
Fields
shaders
XRSystemData.ShaderResources
Fields
xrMirrorViewPS
xrOcclusionMeshPS
UnityEngine.Rendering.Universal.Internal
AdditionalLightsShadowCasterPass
Constructors
AdditionalLightsShadowCasterPass
Methods
Configure
Dispose
Execute
GetShadowLightIndexFromLightIndex
Setup
ColorGradingLutPass
Constructors
ColorGradingLutPass
Methods
Cleanup
ConfigureDescriptor
Execute
Setup
CopyColorPass
Constructors
CopyColorPass
Methods
ConfigureDescriptor
Execute
OnCameraCleanup
OnCameraSetup
Setup
CopyDepthPass
Constructors
CopyDepthPass
Methods
Execute
OnCameraCleanup
OnCameraSetup
Render
Setup
DepthNormalOnlyPass
Constructors
DepthNormalOnlyPass
Methods
Execute
GetGraphicsFormat
OnCameraCleanup
OnCameraSetup
Setup
DepthOnlyPass
Constructors
DepthOnlyPass
Methods
Execute
OnCameraSetup
Setup
DrawObjectsPass
Constructors
DrawObjectsPass
Fields
m_ProfilingSampler
m_ShouldTransparentsReceiveShadows
Methods
Execute
FinalBlitPass
Constructors
FinalBlitPass
Methods
Dispose
Execute
Setup
ForwardLights
Constructors
ForwardLights
Methods
Setup
MainLightShadowCasterPass
Constructors
MainLightShadowCasterPass
Methods
Configure
Dispose
Execute
Setup
NormalReconstruction
Methods
SetupProperties