• FullScreenPassRendererFeature
      • Fields
        • injectionPoint
        • passIndex
        • passMaterial
        • requirements
      • Methods
        • AddRenderPasses
        • Create
        • Dispose
    • FullScreenPassRendererFeature.InjectionPoint
    • FullScreenPassRendererFeatureEditor
      • Properties
        • showAdditionalProperties
      • Methods
        • OnInspectorGUI
  • Unity.Rendering.Universal
    • ShaderUtils
  • UnityEditor
    • BaseShaderGUI
      • Fields
        • m_FirstTimeApply
      • Properties
        • alphaClipProp
        • alphaCutoffProp
        • baseColorProp
        • baseMapProp
        • blendModeProp
        • castShadowsProp
        • cullingProp
        • emissionColorProp
        • emissionMapProp
        • materialEditor
        • materialFilter
        • preserveSpecProp
        • queueControlProp
        • queueOffsetProp
        • receiveShadowsProp
        • surfaceTypeProp
        • ztestProp
        • zwriteProp
      • Methods
        • AssignNewShaderToMaterial
        • DoPopup
        • DrawAdvancedOptions
        • DrawBaseProperties
        • DrawEmissionProperties
        • DrawNormalArea
        • DrawQueueOffsetField
        • DrawSurfaceInputs
        • DrawSurfaceOptions
        • DrawTileOffset
        • FillAdditionalFoldouts
        • FindProperties
        • FindProperty
        • OnGUI
        • OnOpenGUI
        • SetMaterialKeywords
        • SetupMaterialBlendMode
        • ShaderPropertiesGUI
        • TextureColorProps
        • TwoFloatSingleLine
    • BaseShaderGUI.BlendMode
    • BaseShaderGUI.Expandable
    • BaseShaderGUI.QueueControl
    • BaseShaderGUI.RenderFace
    • BaseShaderGUI.SmoothnessSource
    • BaseShaderGUI.Styles
      • Fields
        • AdvancedLabel
        • SurfaceInputs
        • SurfaceOptions
        • alphaClipText
        • alphaClipThresholdText
        • baseMap
        • blendModeNames
        • blendingMode
        • bumpScaleNotSupported
        • castShadowText
        • cullingText
        • documentationIcon
        • emissionMap
        • fixNormalNow
        • normalMapText
        • preserveSpecularText
        • queueControl
        • queueControlNames
        • queueSlider
        • receiveShadowText
        • renderFaceNames
        • surfaceType
        • surfaceTypeNames
        • ztestNames
        • ztestText
        • ztestValues
        • zwriteNames
        • zwriteText
    • BaseShaderGUI.SurfaceType
    • LightExplorer
      • Methods
        • GetReflectionProbeColumns
  • UnityEditor.Rendering.Universal
    • AutodeskInteractiveUpgrader
      • Constructors
        • AutodeskInteractiveUpgrader
      • Methods
        • Convert
    • ConverterContainerId
    • ConverterFilter
    • ConverterId
    • Converters
      • Methods
        • RunInBatchMode
    • DecalMeshDepthBiasType
    • ParticleUpgrader
      • Constructors
        • ParticleUpgrader
      • Methods
        • UpdateStandardSurface
        • UpdateSurfaceBlendModes
        • UpdateUnlit
    • PostProcessDataEditor
      • Methods
        • OnInspectorGUI
    • ReflectionSource
    • ScriptableRendererDataEditor
      • Methods
        • OnInspectorGUI
    • ScriptableRendererFeatureEditor
      • Methods
        • OnInspectorGUI
    • SmoothnessSource
    • SpecularSource
    • StandardUpgrader
      • Constructors
        • StandardUpgrader
      • Methods
        • UpdateStandardMaterialKeywords
        • UpdateStandardSpecularMaterialKeywords
    • SupportedUpgradeParams
      • Fields
        • diffuseAlpha
        • diffuseAlphaCutout
        • diffuseCubemap
        • diffuseCubemapAlpha
        • diffuseOpaque
        • specularAlpha
        • specularAlphaCutout
        • specularCubemap
        • specularCubemapAlpha
        • specularOpaque
    • TerrainUpgrader
      • Constructors
        • TerrainUpgrader
    • UniversalAdditionLightDataEditor
      • Methods
        • OnInspectorGUI
    • UniversalRenderPipelineAssetEditor
      • Methods
        • OnInspectorGUI
    • UniversalRendererDataEditor
      • Methods
        • OnInspectorGUI
    • UpgradeBlendMode
    • UpgradeParams
      • Properties
        • alphaClip
        • blendMode
        • smoothnessSource
        • specularSource
        • surfaceType
    • UpgradeSurfaceType
  • UnityEditor.Rendering.Universal.Internal
    • ResourceGuid
      • Fields
        • rendererTemplate
  • UnityEditor.Rendering.Universal.ShaderGUI
    • BakedLitGUI
      • Methods
        • Inputs
    • BakedLitGUI.BakedLitProperties
      • Constructors
        • BakedLitProperties
      • Fields
        • bumpMapProp
    • LitGUI
      • Methods
        • DoClearCoat
        • DoMetallicSpecularArea
        • DoSmoothness
        • GetSmoothnessMapChannel
        • Inputs
        • SetMaterialKeywords
    • LitGUI.LitProperties
      • Constructors
        • LitProperties
      • Fields
        • bumpMapProp
        • bumpScaleProp
        • clearCoat
        • clearCoatMap
        • clearCoatMask
        • clearCoatSmoothness
        • highlights
        • metallic
        • metallicGlossMap
        • occlusionMap
        • occlusionStrength
        • parallaxMapProp
        • parallaxScaleProp
        • reflections
        • smoothness
        • smoothnessMapChannel
        • specColor
        • specGlossMap
        • workflowMode
    • LitGUI.SmoothnessMapChannel
    • LitGUI.Styles
      • Fields
        • clearCoatMaskText
        • clearCoatSmoothnessText
        • clearCoatText
        • heightMapText
        • highlightsText
        • metallicMapText
        • metallicSmoothnessChannelNames
        • occlusionText
        • reflectionsText
        • smoothnessMapChannelText
        • smoothnessText
        • specularMapText
        • specularSmoothnessChannelNames
        • workflowModeText
    • LitGUI.WorkflowMode
    • ParticleGUI
      • Methods
        • DoVertexStreamsArea
        • FadingOptions
        • SetMaterialKeywords
        • SetupMaterialWithColorMode
    • ParticleGUI.ColorMode
    • ParticleGUI.ParticleProperties
      • Constructors
        • ParticleProperties
      • Fields
        • cameraFadingEnabled
        • cameraFarFadeDistance
        • cameraNearFadeDistance
        • colorMode
        • distortionBlend
        • distortionEnabled
        • distortionStrength
        • flipbookMode
        • softParticlesEnabled
        • softParticlesFarFadeDistance
        • softParticlesNearFadeDistance
    • ParticleGUI.Styles
      • Fields
        • VertexStreams
        • cameraFadingDistanceText
        • cameraFadingEnabled
        • cameraFarFadeDistanceText
        • cameraNearFadeDistanceText
        • colorMode
        • distortionBlend
        • distortionEnabled
        • distortionStrength
        • flipbookMode
        • softParticlesEnabled
        • softParticlesFadeText
        • softParticlesFarFadeDistanceText
        • softParticlesNearFadeDistanceText
        • streamAnimBlendText
        • streamAnimFrameText
        • streamApplyToAllSystemsText
        • streamColorInstancedText
        • streamColorText
        • streamNormalText
        • streamPositionText
        • streamTangentText
        • streamUV2Text
        • streamUVText
        • undoApplyCustomVertexStreams
        • vertexStreamIcon
    • SimpleLitGUI
      • Methods
        • Advanced
        • DoSpecularArea
        • Inputs
        • SetMaterialKeywords
    • SimpleLitGUI.SimpleLitProperties
      • Constructors
        • SimpleLitProperties
      • Fields
        • bumpMapProp
        • smoothness
        • smoothnessMapChannel
        • specColor
        • specGlossMap
        • specHighlights
    • SimpleLitGUI.SmoothnessMapChannel
    • SimpleLitGUI.SpecularSource
    • SimpleLitGUI.Styles
      • Fields
        • specularMapText
  • UnityEditor.Rendering.Universal.ShaderGraph
    • MaterialType
    • WorkflowMode
  • UnityEngine.Experimental.Rendering.Universal
    • PixelPerfectCamera
      • Properties
        • assetsPPU
        • cropFrame
        • gridSnapping
        • orthographicSize
        • pixelRatio
        • refResolutionX
        • refResolutionY
        • requiresUpscalePass
      • Methods
        • CorrectCinemachineOrthoSize
        • OnAfterDeserialize
        • OnBeforeSerialize
        • RoundToPixel
    • PixelPerfectCamera.CropFrame
    • PixelPerfectCamera.GridSnapping
    • PixelPerfectCamera.PixelPerfectFilterMode
    • RenderObjects
      • Fields
        • settings
      • Methods
        • AddRenderPasses
        • Create
    • RenderObjects.CustomCameraSettings
      • Fields
        • cameraFieldOfView
        • offset
        • overrideCamera
        • restoreCamera
    • RenderObjects.FilterSettings
      • Constructors
        • FilterSettings
      • Fields
        • LayerMask
        • PassNames
        • RenderQueueType
    • RenderObjects.RenderObjectsSettings
      • Fields
        • Event
        • cameraSettings
        • depthCompareFunction
        • enableWrite
        • filterSettings
        • overrideDepthState
        • overrideMaterial
        • overrideMaterialPassIndex
        • overrideMode
        • overrideShader
        • overrideShaderPassIndex
        • passTag
        • stencilSettings
    • RenderObjects.RenderObjectsSettings.OverrideMaterialMode
    • RenderObjectsPass
      • Constructors
        • RenderObjectsPass
      • Properties
        • overrideMaterial
        • overrideMaterialPassIndex
        • overrideShader
        • overrideShaderPassIndex
      • Methods
        • Execute
        • RecordRenderGraph
        • SetDepthState
        • SetStencilState
    • RenderQueueType
  • UnityEngine.Rendering
    • RenderGraphGraphicsAutomatedTests
      • Properties
        • enabled
  • UnityEngine.Rendering.Universal
    • AntialiasingMode
    • AntialiasingQuality
    • Bloom
      • Fields
        • clamp
        • dirtIntensity
        • dirtTexture
        • downscale
        • highQualityFiltering
        • intensity
        • maxIterations
        • scatter
        • threshold
        • tint
      • Methods
        • IsActive
    • BloomDownscaleMode
    • CameraData
      • Fields
        • allowHDROutput
        • antialiasing
        • antialiasingQuality
        • backgroundColor
        • baseCamera
        • camera
        • cameraTargetDescriptor
        • cameraType
        • captureActions
        • clearDepth
        • defaultOpaqueSortFlags
        • isDefaultViewport
        • isDitheringEnabled
        • isHdrEnabled
        • isStopNaNEnabled
        • maxShadowDistance
        • postProcessEnabled
        • postProcessingRequiresDepthTexture
        • renderScale
        • renderType
        • renderer
        • requiresDepthTexture
        • requiresOpaqueTexture
        • resolveFinalTarget
        • targetTexture
        • volumeLayerMask
        • volumeTrigger
        • worldSpaceCameraPos
        • xrRendering
      • Properties
        • hdrDisplayColorGamut
        • hdrDisplayInformation
        • isHDROutputActive
        • isPreviewCamera
        • isSceneViewCamera
        • rendersOverlayUI
        • xr
      • Methods
        • GetGPUProjectionMatrix
        • GetGPUProjectionMatrixNoJitter
        • GetProjectionMatrix
        • GetViewMatrix
        • IsCameraProjectionMatrixFlipped
        • IsHandleYFlipped
        • IsRenderTargetProjectionMatrixFlipped
    • CameraExtensions
      • Methods
        • DestroyVolumeStack
        • GetUniversalAdditionalCameraData
        • GetVolumeFrameworkUpdateMode
        • SetVolumeFrameworkUpdateMode
        • UpdateVolumeStack
    • CameraOverrideOption
    • CameraRenderType
    • ChannelMixer
      • Fields
        • blueOutBlueIn
        • blueOutGreenIn
        • blueOutRedIn
        • greenOutBlueIn
        • greenOutGreenIn
        • greenOutRedIn
        • redOutBlueIn
        • redOutGreenIn
        • redOutRedIn
      • Methods
        • IsActive
    • ChromaticAberration
      • Fields
        • intensity
      • Methods
        • IsActive
    • CinemachineUniversalPixelPerfect
    • ColorAdjustments
      • Fields
        • colorFilter
        • contrast
        • hueShift
        • postExposure
        • saturation
      • Methods
        • IsActive
    • ColorCurves
      • Fields
        • blue
        • green
        • hueVsHue
        • hueVsSat
        • lumVsSat
        • master
        • red
        • satVsSat
      • Methods
        • IsActive
    • ColorGradingMode
    • ColorLookup
      • Fields
        • contribution
        • texture
      • Methods
        • IsActive
        • ValidateLUT
    • ComponentUtility
      • Methods
        • IsUniversalCamera
        • IsUniversalLight
    • CompositeShadowCaster2D
      • Methods
        • OnDisable
        • OnEnable
    • CopyDepthMode
    • DebugDisplaySettingsLighting
      • Properties
        • AreAnySettingsActive
        • IsLightingActive
        • IsPostProcessingAllowed
        • hdrDebugMode
        • lightingDebugMode
        • lightingFeatureFlags
    • DebugDisplaySettingsMaterial
      • Properties
        • AreAnySettingsActive
        • IsLightingActive
        • IsPostProcessingAllowed
        • albedoCompareColor
        • albedoHueTolerance
        • albedoMaxLuminance
        • albedoMinLuminance
        • albedoSaturationTolerance
        • albedoValidationPreset
        • materialDebugMode
        • materialValidationMode
        • metallicMaxValue
        • metallicMinValue
        • vertexAttributeDebugMode
    • DebugDisplaySettingsMaterial.AlbedoDebugValidationPreset
    • DebugDisplaySettingsRendering
      • Properties
        • AreAnySettingsActive
        • IsLightingActive
        • IsPostProcessingAllowed
        • enableHDR
        • enableMsaa
        • fullScreenDebugMode
        • fullScreenDebugModeOutputSizeScreenPercent
        • maxOverdrawCount
        • overdrawMode
        • postProcessingDebugMode
        • taaDebugMode
        • validationChannels
        • validationMode
        • validationRangeMax
        • validationRangeMin
        • wireframeMode
      • Methods
        • TryGetScreenClearColor
    • DebugDisplaySettingsRendering.TaaDebugMode
    • DebugFullScreenMode
    • DebugLightingFeatureFlags
    • DebugLightingMode
    • DebugMaterialMode
    • DebugMaterialValidationMode
    • DebugMipInfoMode
    • DebugOverdrawMode
    • DebugPostProcessingMode
    • DebugSceneOverrideMode
    • DebugValidationMode
    • DebugVertexAttributeMode
    • DebugWireframeMode
    • DecalProjector
      • Properties
        • drawDistance
        • endAngleFade
        • fadeFactor
        • fadeScale
        • material
        • pivot
        • renderingLayerMask
        • scaleMode
        • size
        • startAngleFade
        • uvBias
        • uvScale
      • Methods
        • IsValid
    • DecalScaleMode
    • DepthOfField
      • Fields
        • aperture
        • bladeCount
        • bladeCurvature
        • bladeRotation
        • focalLength
        • focusDistance
        • gaussianEnd
        • gaussianMaxRadius
        • gaussianStart
        • highQualitySampling
        • mode
      • Methods
        • IsActive
    • DepthOfFieldMode
    • DepthOfFieldModeParameter
      • Constructors
        • DepthOfFieldModeParameter
    • DepthPrimingMode
    • DisallowMultipleRendererFeature
      • Constructors
        • DisallowMultipleRendererFeature
      • Properties
        • customTitle
    • Downsampling
    • DownscaleParameter
      • Constructors
        • DownscaleParameter
    • DrawSkyboxPass
      • Constructors
        • DrawSkyboxPass
      • Methods
        • Execute
    • FilmGrain
      • Fields
        • intensity
        • response
        • texture
        • type
      • Methods
        • IsActive
    • FilmGrainLookup
    • FilmGrainLookupParameter
      • Constructors
        • FilmGrainLookupParameter
    • FrameResources
      • Methods
        • GetTexture
        • SetTexture
    • HDRACESPreset
    • HDRACESPresetParameter
      • Constructors
        • HDRACESPresetParameter
    • HDRColorBufferPrecision
    • HDRDebugMode
    • IntermediateTextureMode
    • LODCrossFadeDitheringType
    • LensDistortion
      • Fields
        • center
        • intensity
        • scale
        • xMultiplier
        • yMultiplier
      • Methods
        • IsActive
    • LiftGammaGain
      • Fields
        • gain
        • gamma
        • lift
      • Methods
        • IsActive
    • Light2D
      • Properties
        • blendStyleIndex
        • color
        • falloffIntensity
        • intensity
        • lightCookieSprite
        • lightOrder
        • lightType
        • normalMapDistance
        • normalMapQuality
        • overlapOperation
        • pointLightInnerAngle
        • pointLightInnerRadius
        • pointLightOuterAngle
        • pointLightOuterRadius
        • renderVolumetricShadows
        • shadowIntensity
        • shadowSoftness
        • shadowSoftnessFalloffIntensity
        • shadowVolumeIntensity
        • shadowsEnabled
        • shapeLightFalloffSize
        • shapeLightParametricAngleOffset
        • shapeLightParametricRadius
        • shapeLightParametricSides
        • shapePath
        • volumeIntensity
        • volumetricEnabled
        • volumetricShadowsEnabled
      • Methods
        • OnAfterDeserialize
        • OnBeforeSerialize
        • SetShapePath
    • Light2D.DeprecatedLightType
    • Light2D.LightType
    • Light2D.NormalMapQuality
    • Light2D.OverlapOperation
    • Light2DBlendStyle
      • Fields
        • name
    • LightCookieFormat
    • LightCookieResolution
    • LightData
      • Fields
        • additionalLightsCount
        • mainLightIndex
        • maxPerObjectAdditionalLightsCount
        • reflectionProbeBlending
        • reflectionProbeBoxProjection
        • shadeAdditionalLightsPerVertex
        • supportsAdditionalLights
        • supportsLightLayers
        • supportsMixedLighting
        • visibleLights
    • LightExtensions
      • Methods
        • GetUniversalAdditionalLightData
    • LightLayerEnum
    • LightProbeSystem
    • LightRenderingMode
    • MixedLightingSetup
    • MotionBlur
      • Fields
        • clamp
        • intensity
        • mode
        • quality
      • Methods
        • IsActive
    • MotionBlurMode
    • MotionBlurModeParameter
      • Constructors
        • MotionBlurModeParameter
    • MotionBlurQuality
    • MotionBlurQualityParameter
      • Constructors
        • MotionBlurQualityParameter
    • MsaaQuality
    • NeutralRangeReductionMode
    • NeutralRangeReductionModeParameter
      • Constructors
        • NeutralRangeReductionModeParameter
    • PaniniProjection
      • Fields
        • cropToFit
        • distance
      • Methods
        • IsActive
    • PixelValidationChannels
    • PostProcessData
      • Fields
        • shaders
        • textures
    • PostProcessData.ShaderResources
      • Fields
        • LensFlareDataDrivenPS
        • LensFlareScreenSpacePS
        • bloomPS
        • bokehDepthOfFieldPS
        • cameraMotionBlurPS
        • easuPS
        • finalPostPassPS
        • gaussianDepthOfFieldPS
        • lutBuilderHdrPS
        • lutBuilderLdrPS
        • paniniProjectionPS
        • scalingSetupPS
        • stopNanPS
        • subpixelMorphologicalAntialiasingPS
        • temporalAntialiasingPS
        • uberPostPS
    • PostProcessData.TextureResources
      • Fields
        • blueNoise16LTex
        • filmGrainTex
        • smaaAreaTex
        • smaaSearchTex
    • PostProcessUtils
      • Methods
        • ConfigureDithering
        • ConfigureFilmGrain
    • PostProcessingData
      • Fields
        • gradingMode
        • lutSize
        • supportDataDrivenLensFlare
        • supportScreenSpaceLensFlare
        • useFastSRGBLinearConversion
    • PreTile
      • Fields
        • planeBottom
        • planeLeft
        • planeRight
        • planeTop
    • PunctualLightData
      • Fields
        • attenuation
        • color
        • flags
        • layerMask
        • occlusionProbeInfo
        • radius
        • spotDirection
        • wsPos
    • RenderPassEvent
    • Renderer2DData
      • Properties
        • hdrEmulationScale
        • lightBlendStyles
      • Methods
        • Create
        • OnEnable
    • RendererType
    • RenderingData
      • Fields
        • cameraData
        • cullResults
        • lightData
        • perObjectData
        • postProcessingData
        • postProcessingEnabled
        • shadowData
        • supportsDynamicBatching
    • RenderingMode
    • RenderingUtils
      • Methods
        • CreateDrawingSettings
        • ReAllocateIfNeeded
        • SetViewAndProjectionMatrices
        • SupportsGraphicsFormat
        • SupportsRenderTextureFormat
    • SampleCount
    • ScreenSpaceLensFlare
      • Constructors
        • ScreenSpaceLensFlare
      • Fields
        • bloomMip
        • chromaticAbberationIntensity
        • firstFlareIntensity
        • intensity
        • resolution
        • sampleDimmer
        • samples
        • scale
        • secondaryFlareIntensity
        • startingPosition
        • streaksIntensity
        • streaksLength
        • streaksOrientation
        • streaksThreshold
        • tintColor
        • vignetteEffect
        • warpedFlareIntensity
        • warpedFlareScale
      • Methods
        • IsActive
        • IsStreaksActive
    • ScreenSpaceLensFlareResolution
    • ScreenSpaceLensFlareResolutionParameter
      • Constructors
        • ScreenSpaceLensFlareResolutionParameter
    • ScriptableRenderPass
      • Constructors
        • ScriptableRenderPass
      • Fields
        • k_CameraTarget
      • Properties
        • clearColor
        • clearFlag
        • colorAttachmentHandle
        • colorAttachmentHandles
        • colorStoreActions
        • depthAttachmentHandle
        • depthStoreAction
        • input
        • profilingSampler
        • renderPassEvent
      • Methods
        • Blit
        • Configure
        • ConfigureClear
        • ConfigureColorStoreAction
        • ConfigureColorStoreActions
        • ConfigureDepthStoreAction
        • ConfigureInput
        • ConfigureTarget
        • CreateDrawingSettings
        • Execute
        • OnCameraCleanup
        • OnCameraSetup
        • OnFinishCameraStackRendering
        • RecordRenderGraph
        • ResetTarget
      • Operators
        • operator <
        • operator >
    • ScriptableRenderPassInput
    • ScriptableRenderer
      • Constructors
        • ScriptableRenderer
      • Fields
        • k_CameraTarget
      • Properties
        • activeRenderPassQueue
        • cameraColorTargetHandle
        • cameraDepthTargetHandle
        • profilingExecute
        • rendererFeatures
        • supportedRenderingFeatures
        • unsupportedGraphicsDeviceTypes
      • Methods
        • ConfigureCameraTarget
        • Dispose
        • EnqueuePass
        • Execute
        • FinishRendering
        • GetCameraClearFlag
        • SetCameraMatrices
        • Setup
        • SetupCullingParameters
        • SetupLights
        • SetupRenderPasses
        • SupportedCameraStackingTypes
        • SupportsCameraStackingType
    • ScriptableRenderer.RenderingFeatures
      • Properties
        • msaa
    • ScriptableRendererData
      • Fields
        • debugShaders
        • probeVolumeResources
      • Properties
        • rendererFeatures
        • useNativeRenderPass
      • Methods
        • Create
        • OnEnable
        • OnValidate
        • SetDirty
    • ScriptableRendererData.DebugShaderResources
      • Fields
        • debugReplacementPS
        • hdrDebugViewPS
        • probeVolumeSamplingDebugComputeShader
    • ScriptableRendererData.ProbeVolumeResources
      • Fields
        • probeSamplingDebugMesh
        • probeSamplingDebugTexture
        • probeVolumeDebugShader
        • probeVolumeFragmentationDebugShader
        • probeVolumeOffsetDebugShader
        • probeVolumeSamplingDebugShader
    • ScriptableRendererFeature
      • Properties
        • isActive
      • Methods
        • AddRenderPasses
        • Create
        • Dispose
        • OnCameraPreCull
        • SetActive
        • SetupRenderPasses
    • ShEvalMode
    • ShaderInput
    • ShaderInput.LightData
      • Fields
        • attenuation
        • color
        • layerMask
        • occlusionProbeChannels
        • position
        • spotDirection
    • ShaderKeywordStrings
      • Fields
        • AdditionalLightShadows
        • AdditionalLightsPixel
        • AdditionalLightsVertex
        • BillboardFaceCameraPos
        • BlitSingleSlice
        • BloomHQ
        • BloomHQDirt
        • BloomLQ
        • BloomLQDirt
        • CastingPunctualLightShadow
        • ChromaticAberration
        • DBufferMRT1
        • DBufferMRT2
        • DBufferMRT3
        • DEBUG_DISPLAY
        • DIRLIGHTMAP_COMBINED
        • DOWNSAMPLING_SIZE_16
        • DOWNSAMPLING_SIZE_2
        • DOWNSAMPLING_SIZE_4
        • DOWNSAMPLING_SIZE_8
        • DYNAMICLIGHTMAP_ON
        • DecalLayers
        • DecalNormalBlendHigh
        • DecalNormalBlendLow
        • DecalNormalBlendMedium
        • DepthMsaa2
        • DepthMsaa4
        • DepthMsaa8
        • DepthNoMsaa
        • DisableTexture2DXArray
        • Distortion
        • Dithering
        • EDITOR_VISUALIZATION
        • EVALUATE_SH_MIXED
        • EVALUATE_SH_VERTEX
        • EasuRcasAndHDRInput
        • FilmGrain
        • FoveatedRenderingNonUniformRaster
        • Fxaa
        • Gamma20
        • Gamma20AndHDRInput
        • HDRGrading
        • HighQualitySampling
        • LIGHTMAP_ON
        • LOD_FADE_CROSSFADE
        • LightCookies
        • LightLayers
        • LightmapShadowMixing
        • LinearToSRGBConversion
        • MainLightShadowCascades
        • MainLightShadowScreen
        • MainLightShadows
        • MixedLightingSubtractive
        • PaniniGeneric
        • PaniniUnitDistance
        • PointSampling
        • ProbeVolumeL1
        • ProbeVolumeL2
        • Rcas
        • ReflectionProbeBlending
        • ReflectionProbeBoxProjection
        • RenderPassEnabled
        • SCREEN_COORD_OVERRIDE
        • ScreenSpaceOcclusion
        • ShadowsShadowMask
        • SmaaHigh
        • SmaaLow
        • SmaaMedium
        • SoftShadows
        • SoftShadowsHigh
        • SoftShadowsLow
        • SoftShadowsMedium
        • TonemapACES
        • TonemapNeutral
        • USE_UNITY_CROSSFADE
        • UseRGBM
        • WriteRenderingLayers
        • XROcclusionMeshCombined
        • _ALPHAMODULATE_ON
        • _ALPHAPREMULTIPLY_ON
        • _ALPHATEST_ON
        • _CLEARCOAT
        • _CLEARCOATMAP
        • _DEFERRED_FIRST_LIGHT
        • _DEFERRED_MAIN_LIGHT
        • _DEFERRED_MIXED_LIGHTING
        • _DEFERRED_STENCIL
        • _DETAIL_MULX2
        • _DETAIL_SCALED
        • _DIRECTIONAL
        • _EMISSION
        • _GBUFFER_NORMALS_OCT
        • _NORMALMAP
        • _POINT
        • _RECEIVE_SHADOWS_OFF
        • _SPOT
        • _SURFACE_TYPE_TRANSPARENT
    • ShaderPathID
    • ShaderUtils
      • Methods
        • GetEnumFromPath
        • GetShaderGUID
        • GetShaderPath
        • IsLWShader
    • ShadowCaster2D
      • Properties
        • alphaCutoff
        • boundingSphere
        • castingOption
        • castsShadows
        • mesh
        • selfShadows
        • shapePath
        • trimEdge
      • Methods
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDisable
        • OnEnable
        • Update
    • ShadowCaster2D.ShadowCastingOptions
    • ShadowCasterGroup2D
      • Methods
        • GetShadowCasters
        • GetShadowGroup
        • RegisterShadowCaster2D
        • UnregisterShadowCaster2D
    • ShadowData
      • Fields
        • additionalLightsShadowmapHeight
        • additionalLightsShadowmapWidth
        • bias
        • mainLightShadowCascadeBorder
        • mainLightShadowCascadesCount
        • mainLightShadowCascadesSplit
        • mainLightShadowmapHeight
        • mainLightShadowmapWidth
        • resolution
        • shadowmapDepthBufferBits
        • supportsAdditionalLightShadows
        • supportsMainLightShadows
        • supportsSoftShadows
    • ShadowQuality
    • ShadowResolution
    • ShadowShape2D
      • Methods
        • GetFlip
        • SetDefaultTrim
        • SetFlip
        • SetShape
    • ShadowShape2D.OutlineTopology
    • ShadowShape2D.WindingOrder
    • ShadowShape2DProvider
      • Methods
        • Disabled
        • Enabled
        • IsShapeSource
        • OnBeforeRender
        • OnPersistantDataCreated
        • Priority
        • ProviderName
    • ShadowSliceData
      • Fields
        • offsetX
        • offsetY
        • projectionMatrix
        • resolution
        • shadowTransform
        • splitData
        • viewMatrix
      • Methods
        • Clear
    • ShadowUtils
      • Methods
        • AllocShadowRT
        • ApplySliceTransform
        • ExtractDirectionalLightMatrix
        • ExtractPointLightMatrix
        • ExtractSpotLightMatrix
        • GetMaxTileResolutionInAtlas
        • GetShadowBias
        • RenderShadowSlice
        • SetupShadowCasterConstantBuffer
        • ShadowRTNeedsReAlloc
        • ShadowRTReAllocateIfNeeded
    • ShadowsMidtonesHighlights
      • Fields
        • highlights
        • highlightsEnd
        • highlightsStart
        • midtones
        • shadows
        • shadowsEnd
        • shadowsStart
      • Methods
        • IsActive
    • SoftShadowQuality
    • SplitToning
      • Fields
        • balance
        • highlights
        • shadows
      • Methods
        • IsActive
    • StencilStateData
      • Fields
        • failOperation
        • overrideStencilState
        • passOperation
        • stencilCompareFunction
        • stencilReference
        • zFailOperation
    • StoreActionsOptimization
    • TileData
      • Fields
        • listBitMask
        • relLightOffset
        • tileID
        • unused
    • Tonemapping
      • Fields
        • acesPreset
        • detectBrightnessLimits
        • detectPaperWhite
        • hueShiftAmount
        • maxNits
        • minNits
        • mode
        • neutralHDRRangeReductionMode
        • paperWhite
      • Methods
        • IsActive
    • TonemappingMode
    • TonemappingModeParameter
      • Constructors
        • TonemappingModeParameter
    • UniversalAdditionalCameraData
      • Properties
        • allowHDROutput
        • allowXRRendering
        • antialiasing
        • antialiasingQuality
        • cameraStack
        • clearDepth
        • dithering
        • renderPostProcessing
        • renderShadows
        • renderType
        • requiresColorOption
        • requiresColorTexture
        • requiresDepthOption
        • requiresDepthTexture
        • requiresVolumeFrameworkUpdate
        • resetHistory
        • screenCoordScaleBias
        • screenSizeOverride
        • scriptableRenderer
        • stopNaN
        • useScreenCoordOverride
        • version
        • volumeLayerMask
        • volumeStack
        • volumeTrigger
      • Methods
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDestroy
        • OnDrawGizmos
        • OnValidate
        • SetRenderer
    • UniversalAdditionalLightData
      • Fields
        • AdditionalLightsShadowDefaultCustomResolution
        • AdditionalLightsShadowDefaultResolutionTier
        • AdditionalLightsShadowMinimumResolution
        • AdditionalLightsShadowResolutionTierCustom
        • AdditionalLightsShadowResolutionTierHigh
        • AdditionalLightsShadowResolutionTierLow
        • AdditionalLightsShadowResolutionTierMedium
      • Properties
        • additionalLightsShadowResolutionTier
        • customShadowLayers
        • lightCookieOffset
        • lightCookieSize
        • renderingLayers
        • shadowRenderingLayers
        • softShadowQuality
        • usePipelineSettings
      • Methods
        • OnAfterDeserialize
        • OnBeforeSerialize
    • UniversalRenderPipeline
      • Constructors
        • UniversalRenderPipeline
      • Fields
        • k_ShaderTagName
      • Properties
        • asset
        • defaultSettings
        • maxNumIterationsEnclosingSphere
        • maxPerObjectLights
        • maxRenderScale
        • maxShadowBias
        • maxVisibleAdditionalLights
        • minRenderScale
      • Methods
        • Dispose
        • GetLightAttenuationAndSpotDirection
        • InitializeLightConstants_Common
        • IsGameCamera
        • IsRenderRequestSupported
        • ProcessRenderRequests
        • Render
        • ToString
    • UniversalRenderPipeline.SingleCameraRequest
      • Fields
        • destination
        • face
        • mipLevel
        • slice
    • UniversalRenderPipelineAsset
      • Fields
        • AdditionalLightsDefaultShadowResolutionTierHigh
        • AdditionalLightsDefaultShadowResolutionTierLow
        • AdditionalLightsDefaultShadowResolutionTierMedium
        • editorResourcesGUID
        • k_MaxLutSize
        • k_MinLutSize
        • packagePath
      • Properties
        • additionalLightsRenderingMode
        • additionalLightsShadowResolutionTierHigh
        • additionalLightsShadowResolutionTierLow
        • additionalLightsShadowResolutionTierMedium
        • additionalLightsShadowmapResolution
        • autodeskInteractiveMaskedShader
        • autodeskInteractiveShader
        • autodeskInteractiveTransparentShader
        • cascade2Split
        • cascade3Split
        • cascade4Split
        • cascadeBorder
        • colorGradingLutSize
        • colorGradingMode
        • conservativeEnclosingSphere
        • decalMaterial
        • default2DMaskMaterial
        • default2DMaterial
        • defaultLineMaterial
        • defaultMaterial
        • defaultParticleMaterial
        • defaultShader
        • defaultSpeedTree7Shader
        • defaultSpeedTree8Shader
        • defaultTerrainMaterial
        • defaultUIETC1SupportedMaterial
        • defaultUIMaterial
        • defaultUIOverdrawMaterial
        • enableLODCrossFade
        • enableRenderGraph
        • fsrOverrideSharpness
        • fsrSharpness
        • hdrColorBufferPrecision
        • lightProbeSystem
        • lodCrossFadeDitheringType
        • mainLightRenderingMode
        • mainLightShadowmapResolution
        • maxAdditionalLightsCount
        • msaaSampleCount
        • numIterationsEnclosingSphere
        • opaqueDownsampling
        • prefixedRenderingLayerMaskNames
        • probeVolumeMemoryBudget
        • probeVolumeSHBands
        • reflectionProbeBlending
        • reflectionProbeBoxProjection
        • renderPipelineShaderTag
        • renderScale
        • renderingLayerMaskNames
        • scriptableRenderer
        • shEvalMode
        • shadowCascadeCount
        • shadowDepthBias
        • shadowDistance
        • shadowNormalBias
        • storeActionsOptimization
        • supportDataDrivenLensFlare
        • supportProbeVolumeStreaming
        • supportScreenSpaceLensFlare
        • supportsAdditionalLightShadows
        • supportsCameraDepthTexture
        • supportsCameraOpaqueTexture
        • supportsDynamicBatching
        • supportsHDR
        • supportsLightCookies
        • supportsMainLightShadows
        • supportsMixedLighting
        • supportsSoftShadows
        • supportsTerrainHoles
        • terrainDetailGrassBillboardShader
        • terrainDetailGrassShader
        • terrainDetailLitShader
        • textures
        • upscalingFilter
        • useAdaptivePerformance
        • useFastSRGBLinearConversion
        • useRenderingLayers
        • useSRPBatcher
        • volumeFrameworkUpdateMode
      • Methods
        • Create
        • CreatePipeline
        • EnsureGlobalSettings
        • GetRenderer
        • LoadBuiltinRendererData
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDisable
        • OnValidate
    • UniversalRenderPipelineAsset.TextureResources
      • Fields
        • bayerMatrixTex
        • blueNoise64LTex
      • Methods
        • NeedsReload
    • UniversalRenderPipelineDebugDisplaySettings
      • Constructors
        • UniversalRenderPipelineDebugDisplaySettings
      • Properties
        • IsPostProcessingAllowed
        • lightingSettings
        • materialSettings
        • renderingSettings
        • volumeSettings
      • Methods
        • Reset
    • UniversalRenderPipelineEditorResources
      • Fields
        • materials
        • shaders
    • UniversalRenderPipelineEditorResources.MaterialResources
      • Fields
        • decal
        • lit
        • particleLit
        • terrainLit
    • UniversalRenderPipelineEditorResources.ShaderResources
      • Fields
        • autodeskInteractiveMaskedPS
        • autodeskInteractivePS
        • autodeskInteractiveTransparentPS
        • defaultSpeedTree7PS
        • defaultSpeedTree8PS
        • terrainDetailGrassBillboardPS
        • terrainDetailGrassPS
        • terrainDetailLitPS
    • UniversalRenderPipelineVolumeDebugSettings
      • Properties
        • selectedCameraLayerMask
        • selectedCameraPosition
        • selectedCameraVolumeStack
        • targetRenderPipeline
    • UniversalRenderer
      • Constructors
        • UniversalRenderer
      • Properties
        • activeColorTexture
        • activeDepthTexture
        • depthPrimingMode
        • isActiveTargetBackBuffer
      • Methods
        • CreateRenderGraphTexture
        • Dispose
        • FinishRendering
        • Setup
        • SetupCullingParameters
        • SetupLights
        • SupportedCameraStackingTypes
    • UniversalRendererData
      • Fields
        • postProcessData
        • shaders
        • xrSystemData
      • Properties
        • accurateGbufferNormals
        • copyDepthMode
        • defaultStencilState
        • depthPrimingMode
        • intermediateTextureMode
        • opaqueLayerMask
        • renderingMode
        • shadowTransparentReceive
        • transparentLayerMask
      • Methods
        • Create
        • OnEnable
    • UniversalRendererData.ShaderResources
      • Fields
        • blitPS
        • cameraMotionVector
        • copyDepthPS
        • dataDrivenLensFlare
        • fallbackErrorPS
        • fallbackLoadingPS
        • objectMotionVector
        • samplingPS
        • screenSpaceLensFlare
        • stencilDeferredPS
    • UniversalResource
    • UpscalingFilterSelection
    • Vignette
      • Fields
        • center
        • color
        • intensity
        • rounded
        • smoothness
      • Methods
        • IsActive
    • VolumeFrameworkUpdateMode
    • WhiteBalance
      • Fields
        • temperature
        • tint
      • Methods
        • IsActive
    • XROcclusionMeshPass
      • Constructors
        • XROcclusionMeshPass
      • Methods
        • Execute
    • XRSystemData
      • Fields
        • shaders
    • XRSystemData.ShaderResources
      • Fields
        • xrMirrorViewPS
        • xrOcclusionMeshPS
  • UnityEngine.Rendering.Universal.Internal
    • AdditionalLightsShadowCasterPass
      • Constructors
        • AdditionalLightsShadowCasterPass
      • Methods
        • Configure
        • Dispose
        • Execute
        • GetShadowLightIndexFromLightIndex
        • Setup
    • ColorGradingLutPass
      • Constructors
        • ColorGradingLutPass
      • Methods
        • Cleanup
        • ConfigureDescriptor
        • Execute
        • Setup
    • CopyColorPass
      • Constructors
        • CopyColorPass
      • Methods
        • ConfigureDescriptor
        • Execute
        • OnCameraCleanup
        • OnCameraSetup
        • Setup
    • CopyDepthPass
      • Constructors
        • CopyDepthPass
      • Methods
        • Execute
        • OnCameraCleanup
        • OnCameraSetup
        • Render
        • Setup
    • DepthNormalOnlyPass
      • Constructors
        • DepthNormalOnlyPass
      • Methods
        • Execute
        • GetGraphicsFormat
        • OnCameraCleanup
        • OnCameraSetup
        • Setup
    • DepthOnlyPass
      • Constructors
        • DepthOnlyPass
      • Methods
        • Execute
        • OnCameraSetup
        • Setup
    • DrawObjectsPass
      • Constructors
        • DrawObjectsPass
      • Fields
        • m_ProfilingSampler
        • m_ShouldTransparentsReceiveShadows
      • Methods
        • Execute
    • FinalBlitPass
      • Constructors
        • FinalBlitPass
      • Methods
        • Dispose
        • Execute
        • Setup
    • ForwardLights
      • Constructors
        • ForwardLights
      • Methods
        • Setup
    • MainLightShadowCasterPass
      • Constructors
        • MainLightShadowCasterPass
      • Methods
        • Configure
        • Dispose
        • Execute
        • Setup
    • NormalReconstruction
      • Methods
        • SetupProperties