Field defaultOpaqueSortFlags
The sorting criteria used when drawing opaque objects by the internal URP render passes. When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and benefit for more optimal static batching.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public SortingCriteria defaultOpaqueSortFlags
Returns
Type | Description |
---|---|
SortingCriteria |