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    Field defaultOpaqueSortFlags

    The sorting criteria used when drawing opaque objects by the internal URP render passes. When a GPU supports hidden surface removal, URP will rely on that information to avoid sorting opaque objects front to back and benefit for more optimal static batching.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public SortingCriteria defaultOpaqueSortFlags
    Returns
    Type Description
    SortingCriteria
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