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    Field blueNoise16LTex

    Pre-baked Blue noise textures.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)]
    public Texture2D[] blueNoise16LTex
    Returns
    Type Description
    Texture2D[]
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