Field CastingPunctualLightShadow
Keyword used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public const string CastingPunctualLightShadow = "_CASTING_PUNCTUAL_LIGHT_SHADOW"
Returns
| Type | Description |
|---|---|
| string |