Struct ShaderInput.LightData
Container struct for various data used for lights in URP.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Library\\PackageCache\\com.unity.render-pipelines.universal@15.0.7\\ShaderLibrary\\ShaderTypes.cs")]
public struct ShaderInput.LightData
Fields
Name | Description |
---|---|
attenuation | The attenuation of the light. |
color | The color of the light. |
layerMask | The layer mask used. |
occlusionProbeChannels | The channel for probe occlusion. |
position | The position of the light. |
spotDirection | The direction of the light (Spot light). |