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    Class DebugDisplaySettingsRendering

    Rendering-related Rendering Debugger settings.

    Inheritance
    object
    DebugDisplaySettingsRendering
    Implements
    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class DebugDisplaySettingsRendering : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    Properties

    Name Description
    AreAnySettingsActive

    Checks whether ANY of the debug settings are currently active.

    IsLightingActive

    Checks whether lighting is active for these settings.

    IsPostProcessingAllowed

    Checks whether the current state of these settings allows post-processing.

    enableHDR

    Whether HDR is enabled.

    enableMsaa

    Whether MSAA is enabled.

    fullScreenDebugMode

    Current debug fullscreen overlay mode.

    fullScreenDebugModeOutputSizeScreenPercent

    Size of the debug fullscreen overlay, as percentage of the screen size.

    maxOverdrawCount

    Maximum overdraw count for a single pixel.

    This is used to setup the feedback range in when overdrawMode is active.

    overdrawMode

    Which overdraw debug mode is active.

    postProcessingDebugMode

    Current debug post processing mode.

    taaDebugMode

    Current TAA debug mode.

    validationChannels

    Current validation channels for DebugValidationMode.HighlightOutsideOfRange.

    validationMode

    Current debug pixel validation mode.

    validationRangeMax

    Current maximum threshold value for pixel validation. Any values above this value will be considered invalid and will appear blue on screen.

    validationRangeMin

    Current minimum threshold value for pixel validation. Any values below this value will be considered invalid and will appear red on screen.

    wireframeMode

    Current debug wireframe mode.

    Methods

    Name Description
    TryGetScreenClearColor(ref Color)

    Attempts to get the color used to clear the screen for this debug setting.

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