Class DebugDisplaySettingsRendering
Rendering-related Rendering Debugger settings.
Implements
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class DebugDisplaySettingsRendering : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
Properties
Name | Description |
---|---|
Are |
Checks whether ANY of the debug settings are currently active. |
Is |
Checks whether lighting is active for these settings. |
Is |
Checks whether the current state of these settings allows post-processing. |
enable |
Whether HDR is enabled. |
enable |
Whether MSAA is enabled. |
full |
Current debug fullscreen overlay mode. |
full |
Size of the debug fullscreen overlay, as percentage of the screen size. |
max |
Maximum overdraw count for a single pixel. This is used to setup the feedback range in when overdraw |
overdraw |
Which overdraw debug mode is active. |
post |
Current debug post processing mode. |
taa |
Current TAA debug mode. |
validation |
Current validation channels for DebugValidationMode.HighlightOutsideOfRange. |
validation |
Current debug pixel validation mode. |
validation |
Current maximum threshold value for pixel validation. Any values above this value will be considered invalid and will appear blue on screen. |
validation |
Current minimum threshold value for pixel validation. Any values below this value will be considered invalid and will appear red on screen. |
wireframe |
Current debug wireframe mode. |
Methods
Name | Description |
---|---|
Try |
Attempts to get the color used to clear the screen for this debug setting. |