Class ShadowsMidtonesHighlights
A volume component that holds settings for the Shadows, Midtones, Highlights effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
highlights | Use this to control and apply a hue to the highlights. |
highlightsEnd | End point of the transition between midtones and highlights. |
highlightsStart | Start point of the transition between midtones and highlights |
midtones | Use this to control and apply a hue to the midtones. |
shadows | Use this to control and apply a hue to the shadows. |
shadowsEnd | End point of the transition between shadows and midtones. |
shadowsStart | Start point of the transition between shadows and midtones. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the post process needs to be rendered or not. |