Enum DebugMaterialValidationMode
Debug mode for validating out-of-range values of different material channels.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipeline.Universal.ShaderLibrary.dll
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@15.0\\Library\\PackageCache\\com.unity.render-pipelines.universal@15.0.7\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialValidationMode
Fields
Name | Description |
---|---|
Albedo | Validate albedo values according to validation settings. |
Metallic | Validate metallic values according to validation settings. |
None | No material debug validation override. |