Class FilmGrain
A volume component that holds settings for the Film Grain effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class FilmGrain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
intensity | Use this to set the strength of the Film Grain effect. |
response | Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas. |
texture | A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied |
type | The type of grain to use. You can select a preset or provide your own texture by selecting Custom. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the post process needs to be rendered or not. |