Method IsCameraProjectionMatrixFlipped
IsCameraProjectionMatrixFlipped()
True if the camera device projection matrix is flipped. This happens when the pipeline is rendering to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures (_CameraColorTexture, _CameraDepthAttachment) you need to check this flag to know if you should flip the matrix when rendering with for cmd.Draw* and reading from camera textures.
Declaration
public bool IsCameraProjectionMatrixFlipped()
Returns
Type | Description |
---|---|
bool | True if the camera device projection matrix is flipped. |