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    Method IsCameraProjectionMatrixFlipped

    IsCameraProjectionMatrixFlipped()

    True if the camera device projection matrix is flipped. This happens when the pipeline is rendering to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures (_CameraColorTexture, _CameraDepthAttachment) you need to check this flag to know if you should flip the matrix when rendering with for cmd.Draw* and reading from camera textures.

    Declaration
    public bool IsCameraProjectionMatrixFlipped()
    Returns
    Type Description
    bool

    True if the camera device projection matrix is flipped.

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