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    Field antialiasing

    Controls the anti-alising mode used by the integrated post-processing stack. When any other value other than AntialiasingMode.None is chosen, a final post-processing pass will be applied to apply anti-aliasing. This pass can be combined with dithering. AntialiasingMode isDitheringEnabled

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public AntialiasingMode antialiasing
    Returns
    Type Description
    AntialiasingMode
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