Field antialiasing
Controls the anti-alising mode used by the integrated post-processing stack.
When any other value other than AntialiasingMode.None
is chosen, a final post-processing pass will be applied to apply anti-aliasing.
This pass can be combined with dithering.
AntialiasingMode
isDitheringEnabled
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public AntialiasingMode antialiasing
Returns
Type | Description |
---|---|
AntialiasingMode |