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    Field isDitheringEnabled

    If set to true a final post-processing pass will be applied to apply dithering. This can be combined with post-processing antialiasing. antialiasing

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public bool isDitheringEnabled
    Returns
    Type Description
    bool
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