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    Class ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableRendererData
    Renderer2DData
    UniversalRendererData
    Inherited Members
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Icon("UnityEngine/Rendering/RenderPipelineAsset Icon")]
    public abstract class ScriptableRendererData : ScriptableObject

    Fields

    Name Description
    debugShaders

    Container for shader resources used by Rendering Debugger.

    probeVolumeResources

    Probe volume resources used by URP

    Properties

    Name Description
    rendererFeatures

    List of additional render pass features for this renderer.

    useNativeRenderPass

    Specifies whether the renderer should use Native Render Pass.

    Methods

    Name Description
    Create()

    Creates the instance of the ScriptableRenderer.

    OnEnable()

    This function is called when the object becomes enabled and active.

    OnValidate()

    Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.

    SetDirty()

    Use SetDirty when changing seeings in the ScriptableRendererData. It will rebuild the render passes with the new data.

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