Namespace UnityEditor.Rendering.Universal
Classes
AutodeskInteractiveUpgrader
Upgrader for the autodesk interactive shaders.
Converters
Class for the converter framework.
ParticleUpgrader
Upgrader for particle materials.
PostProcessDataEditor
Editor script for a PostProcessData
class.
ScriptableRendererDataEditor
Editor script for a ScriptableRendererData
class.
ScriptableRendererFeatureEditor
Editor script for a ScriptableRendererFeature
class.
StandardUpgrader
Upgrader for the standard and standard (specular setup) shaders.
SupportedUpgradeParams
Upgrade parameters for the supported shaders.
TerrainUpgrader
Upgrader for terrain materials.
UniversalAdditionLightDataEditor
Editor script for a UniversalAdditionalLightData
class.
UniversalRenderPipelineAssetEditor
Editor script for a UniversalRenderPipelineAsset
class.
UniversalRendererDataEditor
Editor script for a UniversalRendererData
class.
Structs
UpgradeParams
Container for the upgrade parameters.
Enums
ConverterContainerId
The container to run in batch mode.
ConverterFilter
Filter for the list of converters used in batch mode.
ConverterId
The converter to run in batch mode.
DecalMeshDepthBiasType
Options for mesh bias type. The Mesh bias lets you prevent z-fighting between the Decal GameObject and the GameObject it overlaps. This property is only applicable for GameObjects with a Decal Material type assigned directly.
ReflectionSource
Options to select the source for reflections.
SmoothnessSource
Options to select the texture channel where the smoothness value is stored.
SpecularSource
Options for Specular source.
UpgradeBlendMode
The blend mode for your material.
UpgradeSurfaceType
The surface type for your material.