Property supportsCameraOpaqueTexture
supportsCameraOpaqueTexture
When true, the pipeline creates a texture that contains a copy of the color buffer after rendering opaque objects. This texture can be accessed in shaders as _CameraOpaqueTexture. This setting can be overridden per camera.
Declaration
public bool supportsCameraOpaqueTexture { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |