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    Property supportsCameraOpaqueTexture

    supportsCameraOpaqueTexture

    When true, the pipeline creates a texture that contains a copy of the color buffer after rendering opaque objects. This texture can be accessed in shaders as _CameraOpaqueTexture. This setting can be overridden per camera.

    Declaration
    public bool supportsCameraOpaqueTexture { get; set; }
    Property Value
    Type Description
    bool
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