Enum BaseShaderGUI.SmoothnessSource
Options to select the texture channel where the smoothness value is stored.
Namespace: UnityEditor
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
public enum BaseShaderGUI.SmoothnessSource
Fields
Name | Description |
---|---|
BaseAlpha | Use this when smoothness is stored in the alpha channel of the base map. |
SpecularAlpha | Use this when smoothness is stored in the alpha channel of the specular map. |