docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class RenderObjects.RenderObjectsSettings

    Settings class used for the render objects renderer feature.

    Inheritance
    object
    RenderObjects.RenderObjectsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Experimental.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    public class RenderObjects.RenderObjectsSettings

    Fields

    Name Description
    Event

    Controls when the render pass executes.

    cameraSettings

    The camera settings to use.

    depthCompareFunction

    The depth comparison function to use.

    enableWrite

    Sets whether it should write to depth or not.

    filterSettings

    The filter settings for the pass.

    overrideDepthState

    Sets whether it should override depth or not.

    overrideMaterial

    The override material to use.

    overrideMaterialPassIndex

    The pass index to use with the override material.

    overrideMode

    The selected override mode.

    overrideShader

    The override shader to use.

    overrideShaderPassIndex

    The pass index to use with the override shader.

    passTag

    The profiler tag used with the pass.

    stencilSettings

    The stencil settings to use.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)