Class FinalBlitPass
Copy the given color target to the current camera target
You can use this pass to copy the result of rendering to the camera target. The pass takes the screen viewport into consideration.
Inherited Members
Namespace: UnityEngine .Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class FinalBlitPass : ScriptableRenderPass
Constructors
Name | Description |
---|---|
Final |
Creates a new |
Methods
Name | Description |
---|---|
Dispose() | Cleans up resources used by the pass. |
Execute(Scriptable |
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |
Setup(Render |
Configure the pass |