Class DepthOfField
A volume component that holds settings for the Depth Of Field effect.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class DepthOfField : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
| Name | Description |
|---|---|
| aperture | The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is. |
| bladeCount | The number of aperture blades. |
| bladeCurvature | The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular. |
| bladeRotation | The rotation of aperture blades in degrees. |
| focalLength | The distance between the lens and the film. The larger the value is, the shallower the depth of field is. |
| focusDistance | The distance to the point of focus. |
| gaussianEnd | The distance at which the blurring will reach its maximum radius. |
| gaussianMaxRadius | The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts. |
| gaussianStart | The distance at which the blurring will start. |
| highQualitySampling | Use higher quality sampling to reduce flickering and improve the overall blur smoothness. |
| mode | Use this to select Focusing modes for the depth of field effect. |
Methods
| Name | Description |
|---|---|
| IsActive() | Tells if the post process needs to be rendered or not. |