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    Class DepthOfField

    A volume component that holds settings for the Depth Of Field effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    DepthOfField
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Post-processing/Depth Of Field")]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    public sealed class DepthOfField : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent

    Fields

    Name Description
    aperture

    The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.

    bladeCount

    The number of aperture blades.

    bladeCurvature

    The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.

    bladeRotation

    The rotation of aperture blades in degrees.

    focalLength

    The distance between the lens and the film. The larger the value is, the shallower the depth of field is.

    focusDistance

    The distance to the point of focus.

    gaussianEnd

    The distance at which the blurring will reach its maximum radius.

    gaussianMaxRadius

    The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.

    gaussianStart

    The distance at which the blurring will start.

    highQualitySampling

    Use higher quality sampling to reduce flickering and improve the overall blur smoothness.

    mode

    Use this to select Focusing modes for the depth of field effect.

    Methods

    Name Description
    IsActive()

    Tells if the post process needs to be rendered or not.

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