Class DebugDisplaySettingsMaterial
Material-related Rendering Debugger settings.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
Properties
Name | Description |
---|---|
AreAnySettingsActive | Checks whether ANY of the debug settings are currently active. |
IsLightingActive | Checks whether lighting is active for these settings. |
IsPostProcessingAllowed | Checks whether the current state of these settings allows post-processing. |
albedoCompareColor | Current target color value for albedo validation. |
albedoHueTolerance | Current hue tolerance value for albedo validation. |
albedoMaxLuminance | Current maximum luminance threshold value for albedo validation. Any albedo luminance values above this value will be considered invalid and will appear blue on screen. |
albedoMinLuminance | Current minimum luminance threshold value for albedo validation. Any albedo luminance values below this value will be considered invalid and will appear red on screen. |
albedoSaturationTolerance | Current saturation tolerance value for albedo validation. |
albedoValidationPreset | Current albedo debug validation preset. |
materialDebugMode | Current debug material mode. |
materialValidationMode | Current material validation mode. |
metallicMaxValue | Current maximum threshold value for metallic validation. Any metallic values above this value will be considered invalid and will appear blue on screen. |
metallicMinValue | Current minimum threshold value for metallic validation. Any metallic values below this value will be considered invalid and will appear red on screen. |
vertexAttributeDebugMode | Current debug vertex attribute mode. |