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    Class DebugDisplaySettingsMaterial

    Material-related Rendering Debugger settings.

    Inheritance
    object
    DebugDisplaySettingsMaterial
    Implements
    IDebugDisplaySettingsData
    IDebugDisplaySettingsQuery
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery

    Properties

    Name Description
    AreAnySettingsActive

    Checks whether ANY of the debug settings are currently active.

    IsLightingActive

    Checks whether lighting is active for these settings.

    IsPostProcessingAllowed

    Checks whether the current state of these settings allows post-processing.

    albedoCompareColor

    Current target color value for albedo validation.

    albedoHueTolerance

    Current hue tolerance value for albedo validation.

    albedoMaxLuminance

    Current maximum luminance threshold value for albedo validation. Any albedo luminance values above this value will be considered invalid and will appear blue on screen.

    albedoMinLuminance

    Current minimum luminance threshold value for albedo validation. Any albedo luminance values below this value will be considered invalid and will appear red on screen.

    albedoSaturationTolerance

    Current saturation tolerance value for albedo validation.

    albedoValidationPreset

    Current albedo debug validation preset.

    materialDebugMode

    Current debug material mode.

    materialValidationMode

    Current material validation mode.

    metallicMaxValue

    Current maximum threshold value for metallic validation. Any metallic values above this value will be considered invalid and will appear blue on screen.

    metallicMinValue

    Current minimum threshold value for metallic validation. Any metallic values below this value will be considered invalid and will appear red on screen.

    vertexAttributeDebugMode

    Current debug vertex attribute mode.

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