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    Field hueShiftAmount

    Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.

    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Tooltip("Specify how much hue to preserve. Values closer to 0 are likely to preserve hue. As values get closer to 1, Unity doesn't correct hue shifts.")]
    public ClampedFloatParameter hueShiftAmount
    Returns
    Type Description
    ClampedFloatParameter
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