docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ConfigureDescriptor

    ConfigureDescriptor(in PostProcessingData, out RenderTextureDescriptor, out FilterMode)

    Get a descriptor and filter mode for the required texture for this pass

    Declaration
    public void ConfigureDescriptor(in PostProcessingData postProcessingData, out RenderTextureDescriptor descriptor, out FilterMode filterMode)
    Parameters
    Type Name Description
    PostProcessingData postProcessingData
    RenderTextureDescriptor descriptor
    FilterMode filterMode
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)