Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
blueOutBlueIn | Modify influence of the blue channel in the overall mix. |
blueOutGreenIn | Modify influence of the green channel in the overall mix. |
blueOutRedIn | Modify influence of the red channel in the overall mix. |
greenOutBlueIn | Modify influence of the blue channel in the overall mix. |
greenOutGreenIn | Modify influence of the green channel in the overall mix. |
greenOutRedIn | Modify influence of the red channel in the overall mix. |
redOutBlueIn | Modify influence of the blue channel in the overall mix. |
redOutGreenIn | Modify influence of the green channel in the overall mix. |
redOutRedIn | Modify influence of the red channel in the overall mix. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the post process needs to be rendered or not. |