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    Class DecalProjector

    Decal Projector component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DecalProjector
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
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    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
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    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [CoreRPHelpURL("renderer-feature-decal", "com.unity.render-pipelines.universal")]
    [ExecuteAlways]
    [CanEditMultipleObjects]
    [AddComponentMenu("Rendering/URP Decal Projector")]
    public class DecalProjector : MonoBehaviour

    Properties

    Name Description
    drawDistance

    Distance from camera at which the Decal is not rendered anymore.

    endAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.

    fadeFactor

    Controls the transparency of the decal.

    fadeScale

    Percent of the distance from the camera at which this Decal start to fade off.

    material

    The material used by the decal.

    pivot

    Change the offset position. Do not expose: Could be changed by the inspector when manipulating the gizmo.

    renderingLayerMask

    The layer of the decal.

    scaleMode

    The scaling mode to apply to decals that use this Decal Projector.

    size

    The size of the projection volume.

    startAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.

    uvBias

    Offset of the UV of the projected texture.

    uvScale

    Tilling of the UV of the projected texture.

    Methods

    Name Description
    IsValid()

    Checks if material is valid for rendering decals.

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