Class XROcclusionMeshPass
Draw the XR occlusion mesh into the current depth buffer when XR is enabled.
Inherited Members
Namespace: UnityEngine .Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class XROcclusionMeshPass : ScriptableRenderPass
Constructors
Name | Description |
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XROcclusion |
Methods
Name | Description |
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Execute(Scriptable |
Execute the pass. This is where custom rendering occurs. Specific details are left to the implementation |